64 lines
1.5 KiB
C#
64 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits.Activities
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{
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class DeliverOre : IActivity
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{
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public IActivity NextActivity { get; set; }
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bool isDone;
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Actor refinery;
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public DeliverOre( Actor refinery )
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{
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this.refinery = refinery;
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}
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static readonly int2 refineryDeliverOffset = new int2( 1, 2 );
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public void Tick(Actor self, Mobile mobile)
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{
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if( self.Location != refinery.Location + refineryDeliverOffset )
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{
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var move = new Move( refinery.Location + refineryDeliverOffset, 0 );
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mobile.InternalSetActivity( move );
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mobile.QueueActivity( this );
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move.Tick( self, mobile );
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return;
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}
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else if( mobile.facing != 64 )
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{
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var turn = new Turn( 64 );
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mobile.InternalSetActivity( turn );
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mobile.QueueActivity( this );
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turn.Tick( self, mobile );
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return;
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}
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else if (isDone)
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{
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var harv = self.traits.Get<Harvester>();
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harv.Deliver(self);
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if( NextActivity == null )
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NextActivity = new Harvest();
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mobile.InternalSetActivity(NextActivity);
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return;
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}
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var renderUnit = self.traits.WithInterface<RenderUnit>().First();
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if (renderUnit.anim.CurrentSequence.Name != "empty")
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renderUnit.PlayCustomAnimation(self, "empty",
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() => isDone = true);
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}
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public void Cancel(Actor self, Mobile mobile)
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{
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mobile.InternalSetActivity(null);
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}
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}
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}
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