Files
OpenRA/units.ini
2009-11-09 19:02:24 +13:00

501 lines
8.0 KiB
INI
Executable File

[VehicleTypes]
V2RL
1TNK
2TNK
3TNK
4TNK
MRJ
MGG
ARTY
HARV
MCV
JEEP
APC
MNLY
[V2RL]
Description=V2 Rocket
Traits=Mobile, RenderUnit
[1TNK]
Description=Light Tank
Traits=Mobile, Turreted, AttackTurreted, RenderUnitTurreted
Recoil=2;
[2TNK]
Description=Medium Tank
Traits=Mobile, Turreted, AttackTurreted, RenderUnitTurreted
Recoil=3;
[3TNK]
Description=Heavy Tank
Traits=Mobile, Turreted, AttackTurreted, RenderUnitTurreted
Recoil=3;
[4TNK]
Description=Mammoth Tank
Traits=Mobile, Turreted, AttackTurreted, RenderUnitTurreted
[MRJ]
Description=Radar Jammer
Traits=Mobile, RenderUnitTurreted
PrimaryOffset=0,4,0,-6
[MGG]
Description=Mobile Gap Generator
Traits=Mobile, RenderUnitTurreted
PrimaryOffset=0,6,0,-3
[ARTY]
Description=Artillery
Traits=Mobile, RenderUnit
[HARV]
Description=Ore Truck
Traits=Harvester, Mobile, RenderUnit
[MCV]
Description=Mobile Construction Vehicle
Traits=Mobile, McvDeploy, RenderUnit
[JEEP]
Description=Ranger
Traits=Mobile, Turreted, AttackTurreted, RenderUnitTurreted
PrimaryOffset=0,0,0,-2
[APC]
Description=Armored Personnel Carrier
Traits=Mobile, RenderUnit
[MNLY]
Description=Minelayer
Traits=Mobile, RenderUnit
[ShipTypes]
SS
DD
CA
LST
PT
[SS]
Description=Submarine
WaterBound=yes
BuiltAt=spen
Traits=Mobile, RenderUnit
[DD]
Description=Destroyer
WaterBound=yes
BuiltAt=syrd
Traits=Mobile, RenderUnit
[CA]
Description=Cruiser
WaterBound=yes
BuiltAt=syrd
Traits=Mobile, Turreted, RenderUnitTurreted, AttackTurreted
PrimaryOffset=0,17,0,-2
SecondaryOffset=0,-17,0,-2
Recoil=3
[LST]
Description=Transport
WaterBound=yes
Traits=Mobile, RenderUnit
[PT]
Description=Gunboat
WaterBound=yes
BuiltAt=syrd
Traits=Mobile, RenderUnit
[PlaneTypes]
MIG
YAK
TRAN
HELI
HIND
; TODO:
; U2 (spyplane)
; BADR (paratrooper/paradrop plane)
[MIG]
Description=Mig Attack Plane
BuiltAt=afld
Traits=Mobile, RenderUnit
[YAK]
Description=Yak Attack Plane
BuiltAt=afld
Traits=Mobile, RenderUnit
[TRAN]
Description=Transport Helicopter
PrimaryOffset=0,14,0,-4
SecondaryOffset=0,-14,0,-2
BuiltAt=hpad
Traits=Mobile, RenderUnitRotor
SecondaryAnim=rotor2
[HELI]
Description=Longbow
BuiltAt=hpad
Traits=Mobile, RenderUnitRotor
[HIND]
Description=Hind
BuiltAt=hpad
Traits=Mobile, RenderUnitRotor
[BuildingTypes]
IRON
ATEK
PDOX
WEAP
SYRD
SPEN
PBOX
HBOX
TSLA
GUN
AGUN
FTUR
FACT
PROC
SILO
HPAD
DOME
GAP
SAM
MSLO
AFLD
POWR
APWR
STEK
BARR
TENT
KENN
FIX
; SBAG
; BRIK
; FENC
FACF
WEAF
SYRF
SPEF
DOMF
; TODO? : campaign-specific stuff - FCOM, civilian buildings, etc
; `Dimensions` is the size of a box that will include the whole building, excluding bib.
; ("bib-ness" can be altered in rules.ini; we can't expect people to change this, too)
; `Footprint` is the pathability and buildability of each cell occupied by the building
; _ : Not occupied by the building (e.g: the holes in the refinery and the service depot)
; x : Solid. cannot be walked on or built on.
; = : Occupied by a building, but can be walked on normally. (e.g: the drop-off point on the refinery)
; `Produces` is a category of objects that this building can produce.
[IRON]
Description=Iron Curtain
Traits=Building, RenderBuilding
Dimensions=2,2
Footprint=xx xx
[ATEK]
Description=Allied Tech Center
Traits=Building, RenderBuilding
Dimensions=2,2
Footprint=xx xx
[PDOX]
Description=Chronosphere
Traits=Building, RenderBuilding
Dimensions=2,2
Footprint=xx xx
[WEAP]
Description=War Factory
Traits=Building, RenderWarFactory, RallyPoint
Dimensions=3,2
Footprint=xxx xxx
Produces=Vehicle
RallyPoint=1,3
[SYRD]
Description=Shipyard
Traits=Building, RenderBuilding
Dimensions=3,3
Footprint=xxx xxx xxx
Produces=Ship
[SPEN]
Description=Sub Pen
Traits=Building, RenderBuilding
Dimensions=3,3
Footprint=xxx xxx xxx
Produces=Ship
[PBOX]
Description=Pillbox
Traits=Building, RenderBuilding
Dimensions=1,1
Footprint=x
[HBOX]
Description=Camo Pillbox
Traits=Building, RenderBuilding
Dimensions=1,1
Footprint=x
[TSLA]
Description=Tesla Coil
Traits=Building, RenderBuilding
Dimensions=1,2
Footprint=_ x
[GUN]
Description=Turret
Traits=Building, Turreted, RenderBuildingTurreted
Dimensions=1,1
Footprint=x
[AGUN]
Description=AA Gun
Traits=Building, Turreted, RenderBuildingTurreted
Dimensions=1,2
Footprint=_ x
[FTUR]
Description=Flame Turret
Traits=Building, RenderBuilding
Dimensions=1,1
Footprint=x
[FACT]
Description=Construction Yard
Traits=Building, RenderBuilding
Dimensions=3,3
Footprint=xxx xxx xxx
Produces=Building
[PROC]
Description=Ore Refinery
Traits=Building, RenderBuilding, AcceptsOre
Dimensions=3,3
Footprint=_x_ xxx x==
[SILO]
Description=Silo
Traits=Building, RenderBuildingOre
Dimensions=1,1
Footprint=x
[HPAD]
Description=Helipad
Traits=Building, RenderBuilding
Dimensions=2,2
Footprint=xx xx
Produces=Plane
[DOME]
Description=Radar Dome
Traits=Building, RenderBuilding
Dimensions=2,2
Footprint=xx xx
[GAP]
Description=Gap Generator
Traits=Building, RenderBuilding
Dimensions=1,2
Footprint=_ x
[SAM]
Description=SAM Site
Traits=Building, Turreted, RenderBuildingTurreted
Dimensions=2,1
Footprint=xx
[MSLO]
Description=Missile Silo
Traits=Building, RenderBuilding
Dimensions=2,1
Footprint=xx
[AFLD]
Description=Airstrip
Traits=Building, RenderBuilding
Dimensions=3,2
Footprint=xxx xxx
Produces=Plane
[POWR]
Description=Power Plant
Traits=Building, RenderBuilding
Dimensions=2,2
Footprint=xx xx
[APWR]
Description=Advanced Power Plant
Traits=Building, RenderBuilding
Dimensions=3,3
Footprint=___ xxx xxx
[STEK]
Description=Soviet Tech Center
Traits=Building, RenderBuilding
Dimensions=3,2
Footprint=xxx xxx
[BARR]
Description=Soviet Barracks
Traits=Building, RenderBuilding, RallyPoint
Dimensions=2,2
Footprint=xx xx
Produces=Infantry
RallyPoint=1,3
[TENT]
Description=Allied Barracks
Traits=Building, RenderBuilding
Dimensions=2,2
Footprint=xx xx
Produces=Infantry
RallyPoint=1,3
[KENN]
Description=Kennel
Traits=Building, RenderBuilding
Dimensions=1,1
Footprint=x
RallyPoint=1,2
[FIX]
Description=Service Depot
Traits=Building, RenderBuilding
Dimensions=3,3
Footprint=_x_ xxx _x_
[FACF]
Description=Fake Construction Yard
Traits=Building, RenderBuilding
Dimensions=3,3
Footprint=xxx xxx xxx
[WEAF]
Description=Fake War Factory
Traits=Building, RenderWarFactory
Dimensions=3,2
Footprint=xxx xxx
[SYRF]
Description=Fake Shipyard
Traits=Building, RenderBuilding
Dimensions=3,3
Footprint=xxx xxx xxx
[SPEF]
Description=Fake Sub Pen
Traits=Building, RenderBuilding
Dimensions=3,3
Footprint=xxx xxx xxx
[DOMF]
Description=Fake Radar Dome
Traits=Building, RenderBuilding
Dimensions=2,2
Footprint=xx xx
;[SBAG]
;Description=Sandbags
;[BRIK]
;Description=Concrete Wall
;[FENC]
;Description=Wire Fence
[InfantryTypes]
DOG
E1
E2
E3
E4
E6
SPY
THF
E7
MEDI
[DOG]
Description=Attack Dog
BuiltAt=KENN
[E1]
Description=Rifle Infantry
Traits=InfantrySquad,Mobile
SquadSize=3
[E2]
Description=Grenadier
[E3]
Description=Rocket Soldier
Traits=InfantrySquad,Mobile
SquadSize=2
[E4]
Description=Flamethrower
[E6]
Description=Engineer
Traits=InfantrySquad,Mobile
[SPY]
Description=Spy
[THF]
Description=Thief
[E7]
Description=Tanya
[MEDI]
Description=Medic
[WeaponTypes]
Colt45
ZSU-23
Vulcan
Maverick
Camera
FireballLauncher
Flamer
Sniper
ChainGun
Pistol
M1Carbine
Dragon
Hellfire
Grenade
75mm
90mm
105mm
120mm
TurretGun
MammothTusk
155mm
M60mg
Napalm
TeslaZap
Nike
RedEye
8Inch
Stinger
TorpTube
2Inch
DepthCharge
ParaBomb
DogJaw
Heal
SCUD
[ProjectileTypes]
Invisible
LeapDog
Cannon
Ack
Torpedo
FROG
HeatSeeker
LaserGuided
AAMissile
Lobbed
Catapult
Bomblet
Ballistic
Parachute
GPSSatellite
NukeUp
NukeDown
Fireball
[WarheadTypes]
SA
HE
AP
Fire
HollowPoint
Super
Organic
Nuke
[HE]
ImpactSound=kaboom25
WaterImpactSound=splash9
[General]
OreChance=.02