96 lines
2.7 KiB
C#
96 lines
2.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Lets the actor generate cash in a set periodic time.")]
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public class CashTricklerInfo : PausableConditionalTraitInfo
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{
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[Desc("Number of ticks to wait between giving money.")]
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public readonly int Interval = 50;
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[Desc("Number of ticks to wait before giving first money.")]
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public readonly int InitialDelay = 0;
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[Desc("Amount of money to give each time.")]
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public readonly int Amount = 15;
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[Desc("Whether to show the cash tick indicators rising from the actor.")]
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public readonly bool ShowTicks = true;
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[Desc("How long to show the cash tick indicator when enabled.")]
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public readonly int DisplayDuration = 30;
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public override object Create(ActorInitializer init) { return new CashTrickler(this); }
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}
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public class CashTrickler : PausableConditionalTrait<CashTricklerInfo>, ITick, ISync, INotifyCreated, INotifyOwnerChanged
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{
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readonly CashTricklerInfo info;
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PlayerResources resources;
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[Sync] public int Ticks { get; private set; }
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public CashTrickler(CashTricklerInfo info)
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: base(info)
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{
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this.info = info;
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Ticks = info.InitialDelay;
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}
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protected override void Created(Actor self)
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{
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resources = self.Owner.PlayerActor.Trait<PlayerResources>();
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base.Created(self);
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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resources = newOwner.PlayerActor.Trait<PlayerResources>();
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}
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void ITick.Tick(Actor self)
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{
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if (IsTraitDisabled)
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Ticks = info.Interval;
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if (IsTraitPaused || IsTraitDisabled)
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return;
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if (--Ticks < 0)
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{
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var cashTrickerModifier = self.TraitsImplementing<ICashTricklerModifier>().Select(x => x.GetCashTricklerModifier());
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Ticks = info.Interval;
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ModifyCash(self, self.Owner, Util.ApplyPercentageModifiers(info.Amount, cashTrickerModifier));
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}
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}
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void AddCashTick(Actor self, int amount)
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{
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self.World.AddFrameEndTask(w => w.Add(
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new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(amount), info.DisplayDuration)));
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}
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void ModifyCash(Actor self, Player newOwner, int amount)
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{
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amount = resources.ChangeCash(amount);
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if (info.ShowTicks && amount != 0)
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AddCashTick(self, amount);
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}
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}
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}
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