Files
OpenRA/mods/cnc/maps/gdi04a/gdi04a.lua
2019-12-21 00:48:03 +01:00

134 lines
4.1 KiB
Lua

--[[
Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
AutoTrigger = { CPos.New(51, 47), CPos.New(52, 47), CPos.New(53, 47), CPos.New(54, 47) }
GDIHeliTrigger = { CPos.New(27, 55), CPos.New(27, 56), CPos.New(28, 56), CPos.New(28, 57), CPos.New(28, 58), CPos.New(28, 59)}
NodUnits = { "e1", "e1", "e3", "e3" }
AutoUnits = { "e1", "e1", "e3" }
KillsUntilReinforcements = 12
HeliDelay = { 83, 137, 211 }
GDIReinforcements = { "e2", "e2", "e2", "e2", "e2" }
GDIReinforcementsWaypoints = { GDIReinforcementsEntry.Location, GDIReinforcementsWP1.Location }
NodHelis =
{
{ delay = DateTime.Seconds(HeliDelay[1]), entry = { NodHeliEntry.Location, NodHeliLZ1.Location }, types = { "e1", "e1", "e3" } },
{ delay = DateTime.Seconds(HeliDelay[2]), entry = { NodHeliEntry.Location, NodHeliLZ2.Location }, types = { "e1", "e1", "e1", "e1" } },
{ delay = DateTime.Seconds(HeliDelay[3]), entry = { NodHeliEntry.Location, NodHeliLZ3.Location }, types = { "e1", "e1", "e3" } }
}
Kills = 0
NodUnitKilled = function()
Kills = Kills + 1
if Kills == KillsUntilReinforcements then
GDI.MarkCompletedObjective(ReinforcementsObjective)
SendGDIReinforcements()
end
end
SendHeli = function(heli)
local units = Reinforcements.ReinforceWithTransport(Nod, "tran", heli.types, heli.entry, { heli.entry[1] })
Utils.Do(units[2], function(actor)
IdleHunt(actor)
Trigger.OnKilled(actor, NodUnitKilled)
end)
Trigger.AfterDelay(heli.delay, function() SendHeli(heli) end)
end
SendGDIReinforcements = function()
Media.PlaySpeechNotification(GDI, "Reinforce")
Reinforcements.ReinforceWithTransport(GDI, "apc", GDIReinforcements, GDIReinforcementsWaypoints, nil, function(apc, team)
table.insert(team, apc)
Trigger.OnAllKilled(team, function() Trigger.AfterDelay(DateTime.Seconds(5), SendGDIReinforcements) end)
Utils.Do(team, function(unit) unit.Stance = "Defend" end)
end)
end
BuildNod = function()
local after = function(team)
Utils.Do(team, function(actor)
Trigger.OnIdle(actor, actor.Hunt)
Trigger.OnKilled(actor, NodUnitKilled)
end)
Trigger.OnAllKilled(team, BuildNod)
end
ProduceUnits(Nod, HandOfNod, nil, function() return NodUnits end, after)
end
BuildAuto = function()
local after = function(team)
Utils.Do(team, function(actor)
Trigger.OnIdle(actor, actor.Hunt)
Trigger.OnKilled(actor, NodUnitKilled)
end)
end
local delay = function() return DateTime.Seconds(5) end
ProduceUnits(Nod, HandOfNod, delay, function() return AutoUnits end, after)
end
Tick = function()
Nod.Cash = 1000
if GDI.HasNoRequiredUnits() then
Trigger.AfterDelay(DateTime.Seconds(1), function() GDI.MarkFailedObjective(GDIObjective) end)
end
end
SetupWorld = function()
Utils.Do(Nod.GetGroundAttackers(Nod), function(unit)
Trigger.OnKilled(unit, NodUnitKilled)
end)
Hunter1.Hunt()
Hunter2.Hunt()
Trigger.OnRemovedFromWorld(crate, function() GDI.MarkCompletedObjective(GDIObjective) end)
end
WorldLoaded = function()
GDI = Player.GetPlayer("GDI")
Nod = Player.GetPlayer("Nod")
SetupWorld()
InitObjectives(GDI)
GDIObjective = GDI.AddObjective("Retrieve the crate with the stolen rods.")
ReinforcementsObjective = GDI.AddObjective("Eliminate " .. KillsUntilReinforcements .. " Nod units for reinforcements.", "Secondary", false)
BuildNod()
Utils.Do(NodHelis, function(heli)
Trigger.AfterDelay(heli.delay, function() SendHeli(heli) end)
end)
Trigger.OnEnteredFootprint(AutoTrigger, function(a, id)
if not autoTrigger and a.Owner == GDI then
autoTrigger = true
Trigger.RemoveFootprintTrigger(id)
BuildAuto()
end
end)
Trigger.OnEnteredFootprint(GDIHeliTrigger, function(a, id)
if not gdiHeliTrigger and a.Owner == GDI then
gdiHeliTrigger = true
Trigger.RemoveFootprintTrigger(id)
Reinforcements.ReinforceWithTransport(GDI, "tran", nil, { GDIHeliEntry.Location, GDIHeliLZ.Location })
end
end)
Camera.Position = Actor56.CenterPosition
end