Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/IngameMenuLogic.cs
2015-06-20 22:32:14 +01:00

155 lines
4.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class IngameMenuLogic
{
Widget menu;
[ObjectCreator.UseCtor]
public IngameMenuLogic(Widget widget, World world, Action onExit, WorldRenderer worldRenderer, IngameInfoPanel activePanel)
{
var resumeDisabled = false;
menu = widget.Get("INGAME_MENU");
var mpe = world.WorldActor.TraitOrDefault<MenuPaletteEffect>();
if (mpe != null)
mpe.Fade(mpe.Info.MenuEffect);
menu.Get<LabelWidget>("VERSION_LABEL").Text = Game.ModData.Manifest.Mod.Version;
var hideMenu = false;
menu.Get("MENU_BUTTONS").IsVisible = () => !hideMenu;
// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
Action onQuit = () =>
{
if (world.Type == WorldType.Regular)
Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave", world.LocalPlayer == null ? null : world.LocalPlayer.Country.Race);
resumeDisabled = true;
var exitDelay = 1200;
if (mpe != null)
{
Game.RunAfterDelay(exitDelay, () => mpe.Fade(MenuPaletteEffect.EffectType.Black));
exitDelay += 40 * mpe.Info.FadeLength;
}
Game.RunAfterDelay(exitDelay, () =>
{
Game.Disconnect();
Ui.ResetAll();
Game.LoadShellMap();
});
};
Action closeMenu = () =>
{
Ui.CloseWindow();
if (mpe != null)
mpe.Fade(MenuPaletteEffect.EffectType.None);
onExit();
};
Action showMenu = () => hideMenu = false;
var abortMissionButton = menu.Get<ButtonWidget>("ABORT_MISSION");
abortMissionButton.IsVisible = () => world.Type == WorldType.Regular;
abortMissionButton.OnClick = () =>
{
hideMenu = true;
ConfirmationDialogs.PromptConfirmAction("Abort Mission", "Leave this game and return to the menu?", onQuit, showMenu);
};
var exitEditorButton = menu.Get<ButtonWidget>("EXIT_EDITOR");
exitEditorButton.IsVisible = () => world.Type == WorldType.Editor;
exitEditorButton.OnClick = () =>
{
hideMenu = true;
ConfirmationDialogs.PromptConfirmAction("Exit Map Editor", "Exit and lose all unsaved changes?", onQuit, showMenu);
};
Action onSurrender = () =>
{
world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
closeMenu();
};
var surrenderButton = menu.Get<ButtonWidget>("SURRENDER");
surrenderButton.IsVisible = () => world.Type == WorldType.Regular;
surrenderButton.IsDisabled = () => (world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined);
surrenderButton.OnClick = () =>
{
hideMenu = true;
ConfirmationDialogs.PromptConfirmAction("Surrender", "Are you sure you want to surrender?", onSurrender, showMenu);
};
surrenderButton.IsDisabled = () => world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined;
var saveMapButton = menu.Get<ButtonWidget>("SAVE_MAP");
saveMapButton.IsVisible = () => world.Type == WorldType.Editor;
saveMapButton.OnClick = () =>
{
hideMenu = true;
var editorActorLayer = world.WorldActor.Trait<EditorActorLayer>();
Ui.OpenWindow("SAVE_MAP_PANEL", new WidgetArgs()
{
{ "onSave", (Action<string>)(_ => hideMenu = false) },
{ "onExit", () => hideMenu = false },
{ "map", world.Map },
{ "playerDefinitions", editorActorLayer.Players.ToMiniYaml() },
{ "actorDefinitions", editorActorLayer.Save() }
});
};
menu.Get<ButtonWidget>("MUSIC").OnClick = () =>
{
hideMenu = true;
Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs()
{
{ "onExit", () => hideMenu = false },
{ "world", world }
});
};
var settingsButton = widget.Get<ButtonWidget>("SETTINGS");
settingsButton.OnClick = () =>
{
hideMenu = true;
Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs()
{
{ "world", world },
{ "worldRenderer", worldRenderer },
{ "onExit", () => hideMenu = false },
});
};
var resumeButton = menu.Get<ButtonWidget>("RESUME");
resumeButton.IsDisabled = () => resumeDisabled;
resumeButton.OnClick = closeMenu;
var panelRoot = widget.GetOrNull("PANEL_ROOT");
if (panelRoot != null && world.Type != WorldType.Editor)
{
var gameInfoPanel = Game.LoadWidget(world, "GAME_INFO_PANEL", panelRoot, new WidgetArgs()
{
{ "activePanel", activePanel }
});
gameInfoPanel.IsVisible = () => !hideMenu;
}
}
}
}