Files
OpenRA/OpenRa.Game/Sync.cs

58 lines
1.7 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
namespace OpenRa.Game
{
class SyncAttribute : Attribute { }
static class Sync
{
public static int CalculateSyncHash( object obj )
{
int hash = 0; // TODO: start with a more interesting initial value.
// TODO: cache the Syncable fields; maybe use DynamicMethod to make this fast?
// FIXME: does GetFields even give fields in a well-defined order?
const BindingFlags bf = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
foreach( var field in obj.GetType().GetFields( bf ).Where( x => x.GetCustomAttributes( typeof( SyncAttribute ), true ).Length != 0 ) )
{
if( field.FieldType == typeof( int ) )
hash ^= (int)field.GetValue( obj );
else if( field.FieldType == typeof( Actor ) )
{
var a = (Actor)field.GetValue( obj );
if( a != null )
hash ^= (int)( a.ActorID << 16 );
}
else if( field.FieldType == typeof( TypeDictionary ) )
{
foreach( var o in (TypeDictionary)field.GetValue( obj ) )
hash += CalculateSyncHash( o );
}
else if( field.FieldType == typeof( bool ) )
hash ^= (bool)field.GetValue( obj ) ? 0xaaa : 0x555;
else if( field.FieldType == typeof( int2 ) )
{
var i2 = (int2)field.GetValue( obj );
hash ^= ( ( i2.X * 5 ) ^ ( i2.Y * 3 ) ) / 4;
}
else if( field.FieldType == typeof( Player ) )
{
var p = (Player)field.GetValue( obj );
if( p != null )
hash ^= p.Index * 0x567;
}
else
throw new NotImplementedException( "SyncAttribute on unhashable field" );
}
return hash;
}
}
}