Files
OpenRA/OpenRA.Mods.RA/DefaultShellmapScript.cs

47 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
using OpenRA;
using System.Linq;
namespace OpenRA.Mods.RA
{
class DefaultShellmapScriptInfo : ITraitInfo
{
public object Create(Actor self) { return new DefaultShellmapScript(); }
}
class DefaultShellmapScript: ILoadWorldHook
{
public void WorldLoaded(World w)
{
Game.MoveViewport((.5f * (w.Map.TopLeft + w.Map.BottomRight).ToFloat2()).ToInt2());
// Sound.PlayMusic("hell226m.aud");
var goodguy = w.players.Values.Where(x => x.InternalName == "GoodGuy").FirstOrDefault();
var greece = w.players.Values.Where(x => x.InternalName == "Greece").FirstOrDefault();
goodguy.Stances[greece] = Stance.Enemy;
greece.Stances[goodguy] = Stance.Enemy;
}
}
}