47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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using OpenRA;
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using System.Linq;
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namespace OpenRA.Mods.RA
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{
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class DefaultShellmapScriptInfo : ITraitInfo
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{
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public object Create(Actor self) { return new DefaultShellmapScript(); }
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}
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class DefaultShellmapScript: ILoadWorldHook
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{
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public void WorldLoaded(World w)
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{
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Game.MoveViewport((.5f * (w.Map.TopLeft + w.Map.BottomRight).ToFloat2()).ToInt2());
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// Sound.PlayMusic("hell226m.aud");
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var goodguy = w.players.Values.Where(x => x.InternalName == "GoodGuy").FirstOrDefault();
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var greece = w.players.Values.Where(x => x.InternalName == "Greece").FirstOrDefault();
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goodguy.Stances[greece] = Stance.Enemy;
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greece.Stances[goodguy] = Stance.Enemy;
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}
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}
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}
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