Files
OpenRA/OpenRA.Game/Graphics/SheetBuilder.cs
RoosterDragon b28d999131 Made SheetBuilder rely on global settings rather than global renderer.
Additionally exposed an InitializeSettings method on game to initialize the global settings so that other classes can set up all the secret dependencies on the global settings required.
2014-12-22 17:39:19 +00:00

148 lines
3.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace OpenRA.Graphics
{
[Serializable]
public class SheetOverflowException : Exception
{
public SheetOverflowException(string message)
: base(message) { }
}
public enum SheetType
{
Indexed = 1,
DualIndexed = 2,
BGRA = 4,
}
public sealed class SheetBuilder : IDisposable
{
readonly List<Sheet> sheets = new List<Sheet>();
readonly SheetType type;
readonly Func<Sheet> allocateSheet;
Sheet current;
TextureChannel channel;
int rowHeight = 0;
Point p;
public static Sheet AllocateSheet(int sheetSize)
{
return new Sheet(new Size(sheetSize, sheetSize));
}
public SheetBuilder(SheetType t)
: this(t, Game.Settings.Graphics.SheetSize) { }
public SheetBuilder(SheetType t, int sheetSize)
: this(t, () => AllocateSheet(sheetSize)) { }
public SheetBuilder(SheetType t, Func<Sheet> allocateSheet)
{
channel = TextureChannel.Red;
type = t;
current = allocateSheet();
sheets.Add(current);
this.allocateSheet = allocateSheet;
}
public Sprite Add(ISpriteFrame frame) { return Add(frame.Data, frame.Size, frame.Offset); }
public Sprite Add(byte[] src, Size size) { return Add(src, size, float2.Zero); }
public Sprite Add(byte[] src, Size size, float2 spriteOffset)
{
// Don't bother allocating empty sprites
if (size.Width == 0 || size.Height == 0)
return new Sprite(current, Rectangle.Empty, spriteOffset, channel, BlendMode.Alpha);
var rect = Allocate(size, spriteOffset);
Util.FastCopyIntoChannel(rect, src);
current.CommitData();
return rect;
}
public Sprite Add(Bitmap src)
{
var rect = Allocate(src.Size);
Util.FastCopyIntoSprite(rect, src);
current.CommitData();
return rect;
}
public Sprite Add(Size size, byte paletteIndex)
{
var data = new byte[size.Width * size.Height];
for (var i = 0; i < data.Length; i++)
data[i] = paletteIndex;
return Add(data, size);
}
TextureChannel? NextChannel(TextureChannel t)
{
var nextChannel = (int)t + (int)type;
if (nextChannel > (int)TextureChannel.Alpha)
return null;
return (TextureChannel)nextChannel;
}
public Sprite Allocate(Size imageSize) { return Allocate(imageSize, float2.Zero); }
public Sprite Allocate(Size imageSize, float2 spriteOffset)
{
if (imageSize.Width + p.X > current.Size.Width)
{
p = new Point(0, p.Y + rowHeight);
rowHeight = imageSize.Height;
}
if (imageSize.Height > rowHeight)
rowHeight = imageSize.Height;
if (p.Y + imageSize.Height > current.Size.Height)
{
var next = NextChannel(channel);
if (next == null)
{
current.ReleaseBuffer();
current = allocateSheet();
sheets.Add(current);
channel = TextureChannel.Red;
}
else
channel = next.Value;
rowHeight = imageSize.Height;
p = new Point(0, 0);
}
var rect = new Sprite(current, new Rectangle(p, imageSize), spriteOffset, channel, BlendMode.Alpha);
p.X += imageSize.Width;
return rect;
}
public Sheet Current { get { return current; } }
public void Dispose()
{
foreach (var sheet in sheets)
sheet.Dispose();
sheets.Clear();
}
}
}