Files
OpenRA/OpenRA.Game/ModData.cs
2024-10-04 15:11:27 +03:00

205 lines
7.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Video;
using OpenRA.Widgets;
using FS = OpenRA.FileSystem.FileSystem;
namespace OpenRA
{
public sealed class ModData : IDisposable
{
public readonly Manifest Manifest;
public readonly ObjectCreator ObjectCreator;
public readonly WidgetLoader WidgetLoader;
public readonly MapCache MapCache;
public readonly IPackageLoader[] PackageLoaders;
public readonly ISoundLoader[] SoundLoaders;
public readonly ISpriteLoader[] SpriteLoaders;
public readonly ITerrainLoader TerrainLoader;
public readonly ISpriteSequenceLoader SpriteSequenceLoader;
public readonly IVideoLoader[] VideoLoaders;
public readonly HotkeyManager Hotkeys;
public readonly IFileSystemLoader FileSystemLoader;
public ILoadScreen LoadScreen { get; }
public CursorProvider CursorProvider { get; private set; }
public FS ModFiles;
public IReadOnlyFileSystem DefaultFileSystem => ModFiles;
readonly Lazy<Ruleset> defaultRules;
public Ruleset DefaultRules => defaultRules.Value;
readonly Lazy<IReadOnlyDictionary<string, ITerrainInfo>> defaultTerrainInfo;
public IReadOnlyDictionary<string, ITerrainInfo> DefaultTerrainInfo => defaultTerrainInfo.Value;
public ModData(Manifest mod, InstalledMods mods, bool useLoadScreen = false)
{
Languages = Array.Empty<string>();
// Take a local copy of the manifest
Manifest = new Manifest(mod.Id, mod.Package);
ObjectCreator = new ObjectCreator(Manifest, mods);
PackageLoaders = ObjectCreator.GetLoaders<IPackageLoader>(Manifest.PackageFormats, "package");
ModFiles = new FS(mod.Id, mods, PackageLoaders);
FileSystemLoader = ObjectCreator.GetLoader<IFileSystemLoader>(Manifest.FileSystem.Value, "filesystem");
FieldLoader.Load(FileSystemLoader, Manifest.FileSystem);
FileSystemLoader.Mount(ModFiles, ObjectCreator);
ModFiles.TrimExcess();
Manifest.LoadCustomData(ObjectCreator);
if (useLoadScreen)
{
LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen.Value);
LoadScreen.Init(this, Manifest.LoadScreen.ToDictionary(my => my.Value));
LoadScreen.Display();
}
WidgetLoader = new WidgetLoader(this);
MapCache = new MapCache(this);
SoundLoaders = ObjectCreator.GetLoaders<ISoundLoader>(Manifest.SoundFormats, "sound");
SpriteLoaders = ObjectCreator.GetLoaders<ISpriteLoader>(Manifest.SpriteFormats, "sprite");
VideoLoaders = ObjectCreator.GetLoaders<IVideoLoader>(Manifest.VideoFormats, "video");
var terrainFormat = Manifest.Get<TerrainFormat>();
var terrainLoader = ObjectCreator.FindType(terrainFormat.Type + "Loader");
var terrainCtor = terrainLoader?.GetConstructor(new[] { typeof(ModData) });
if (terrainLoader == null || !terrainLoader.GetInterfaces().Contains(typeof(ITerrainLoader)) || terrainCtor == null)
throw new InvalidOperationException($"Unable to find a terrain loader for type '{terrainFormat.Type}'.");
TerrainLoader = (ITerrainLoader)terrainCtor.Invoke(new[] { this });
var sequenceFormat = Manifest.Get<SpriteSequenceFormat>();
var sequenceLoader = ObjectCreator.FindType(sequenceFormat.Type + "Loader");
var sequenceCtor = sequenceLoader?.GetConstructor(new[] { typeof(ModData) });
if (sequenceLoader == null || !sequenceLoader.GetInterfaces().Contains(typeof(ISpriteSequenceLoader)) || sequenceCtor == null)
throw new InvalidOperationException($"Unable to find a sequence loader for type '{sequenceFormat.Type}'.");
SpriteSequenceLoader = (ISpriteSequenceLoader)sequenceCtor.Invoke(new[] { this });
Hotkeys = new HotkeyManager(ModFiles, Game.Settings.Keys, Manifest);
defaultRules = Exts.Lazy(() => Ruleset.LoadDefaults(this));
defaultTerrainInfo = Exts.Lazy(() =>
{
var items = new Dictionary<string, ITerrainInfo>();
foreach (var file in Manifest.TileSets)
{
var t = TerrainLoader.ParseTerrain(DefaultFileSystem, file);
items.Add(t.Id, t);
}
return (IReadOnlyDictionary<string, ITerrainInfo>)new ReadOnlyDictionary<string, ITerrainInfo>(items);
});
initialThreadId = Environment.CurrentManagedThreadId;
}
// HACK: Only update the loading screen if we're in the main thread.
readonly int initialThreadId;
internal void HandleLoadingProgress()
{
if (LoadScreen != null && IsOnMainThread)
LoadScreen.Display();
}
internal bool IsOnMainThread => Environment.CurrentManagedThreadId == initialThreadId;
public void InitializeLoaders(IReadOnlyFileSystem fileSystem)
{
// all this manipulation of static crap here is nasty and breaks
// horribly when you use ModData in unexpected ways.
ChromeMetrics.Initialize(this);
ChromeProvider.Initialize(this);
FluentProvider.Initialize(this, fileSystem);
Game.Sound.Initialize(SoundLoaders, fileSystem);
CursorProvider = new CursorProvider(this);
}
public IEnumerable<string> Languages { get; }
public Map PrepareMap(string uid)
{
LoadScreen?.Display();
if (MapCache[uid].Status != MapStatus.Available)
throw new InvalidDataException($"Invalid map uid: {uid}");
Map map;
using (new Support.PerfTimer("Map"))
map = new Map(this, MapCache[uid].Package);
// Reinitialize all our assets
InitializeLoaders(map);
map.Sequences.LoadSprites();
// Load music with map assets mounted
using (new Support.PerfTimer("Map.Music"))
foreach (var entry in map.Rules.Music)
entry.Value.Load(map);
return map;
}
public List<MiniYamlNode>[] GetRulesYaml()
{
var stringPool = new HashSet<string>(); // Reuse common strings in YAML
return Manifest.Rules.Select(s => MiniYaml.FromStream(DefaultFileSystem.Open(s), s, stringPool: stringPool)).ToArray();
}
public void Dispose()
{
LoadScreen?.Dispose();
MapCache.Dispose();
ObjectCreator?.Dispose();
Manifest.Dispose();
}
}
public interface ILoadScreen : IDisposable
{
/// <summary>Initializes the loadscreen with yaml data from the LoadScreen block in mod.yaml.</summary>
void Init(ModData m, Dictionary<string, string> info);
/// <summary>Called at arbitrary times during mod load to rerender the loadscreen.</summary>
void Display();
/// <summary>
/// Called before loading the mod assets.
/// Returns false if mod loading should be aborted (e.g. switching to another mod instead).
/// </summary>
bool BeforeLoad();
/// <summary>Called when the engine expects to connect to a server/replay or load the shellmap.</summary>
void StartGame(Arguments args);
}
public interface IFileSystemLoader
{
void Mount(FS fileSystem, ObjectCreator objectCreator);
}
}