Files
OpenRA/OpenRA.Game/Network/UnitOrders.cs
2024-10-04 15:11:27 +03:00

423 lines
13 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Server;
using OpenRA.Traits;
namespace OpenRA.Network
{
public static class UnitOrders
{
public const int ChatMessageMaxLength = 2500;
[FluentReference("player")]
const string Joined = "notification-joined";
[FluentReference("player")]
const string Left = "notification-lobby-disconnected";
[FluentReference]
const string GameStarted = "notification-game-has-started";
[FluentReference]
const string GameSaved = "notification-game-saved";
[FluentReference("player")]
const string GamePaused = "notification-game-paused";
[FluentReference("player")]
const string GameUnpaused = "notification-game-unpaused";
public static int? KickVoteTarget { get; internal set; }
static Player FindPlayerByClient(this World world, Session.Client c)
{
return world.Players.FirstOrDefault(p => p.ClientIndex == c.Index && p.PlayerReference.Playable);
}
static bool OrderNotFromServerOrWorldIsReplay(int clientId, World world) => clientId != 0 || (world != null && world.IsReplay);
internal static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
{
switch (order.OrderString)
{
// Server message
case "Message":
TextNotificationsManager.AddSystemLine(order.TargetString);
break;
// Client side resolved server message
case "FluentMessage":
{
if (string.IsNullOrEmpty(order.TargetString))
break;
var yaml = MiniYaml.FromString(order.TargetString, order.OrderString);
foreach (var node in yaml)
{
var localizedMessage = new FluentMessage(node.Value);
if (localizedMessage.Key == Joined)
TextNotificationsManager.AddPlayerJoinedLine(localizedMessage.Key, localizedMessage.Arguments);
else if (localizedMessage.Key == Left)
TextNotificationsManager.AddPlayerLeftLine(localizedMessage.Key, localizedMessage.Arguments);
else
TextNotificationsManager.AddSystemLine(localizedMessage.Key, localizedMessage.Arguments);
}
break;
}
case "DisableChatEntry":
{
if (OrderNotFromServerOrWorldIsReplay(clientId, world))
break;
// Server may send MaxValue to indicate that it is disabled until further notice
if (order.ExtraData == uint.MaxValue)
TextNotificationsManager.ChatDisabledUntil = uint.MaxValue;
else
TextNotificationsManager.ChatDisabledUntil = Game.RunTime + order.ExtraData;
break;
}
case "StartKickVote":
{
if (OrderNotFromServerOrWorldIsReplay(clientId, world))
break;
KickVoteTarget = (int)order.ExtraData;
break;
}
case "EndKickVote":
{
if (OrderNotFromServerOrWorldIsReplay(clientId, world))
break;
if (KickVoteTarget == (int)order.ExtraData)
KickVoteTarget = null;
break;
}
case "Chat":
{
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if (client == null)
break;
// Cut chat messages to the hard limit to avoid exploits
var message = order.TargetString;
if (message.Length > ChatMessageMaxLength)
message = order.TargetString[..ChatMessageMaxLength];
// ExtraData 0 means this is a normal chat order, everything else is team chat
if (order.ExtraData == 0)
{
var p = world?.FindPlayerByClient(client);
var suffix = (p != null && p.WinState == WinState.Lost) ? " (Dead)" : "";
suffix = client.IsObserver ? " (Spectator)" : suffix;
if (orderManager.LocalClient != null && client != orderManager.LocalClient && client.Team > 0 && client.Team == orderManager.LocalClient.Team)
suffix += " (Ally)";
TextNotificationsManager.AddChatLine(clientId, client.Name + suffix, message, client.Color);
break;
}
// We are still in the lobby
if (world == null)
{
var prefix = order.ExtraData == uint.MaxValue ? "[Spectators] " : "[Team] ";
if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
TextNotificationsManager.AddChatLine(clientId, prefix + client.Name, message, client.Color);
break;
}
var player = world.FindPlayerByClient(client);
var localClientIsObserver = world.IsReplay || (orderManager.LocalClient != null && orderManager.LocalClient.IsObserver)
|| (world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined);
// ExtraData gives us the team number, uint.MaxValue means Spectators
if (order.ExtraData == uint.MaxValue && localClientIsObserver)
{
// Validate before adding the line
if (client.IsObserver || (player != null && player.WinState != WinState.Undefined))
TextNotificationsManager.AddChatLine(clientId, "[Spectators] " + client.Name, message, client.Color);
break;
}
var valid = client.Team == order.ExtraData && player != null && player.WinState == WinState.Undefined;
var isSameTeam = orderManager.LocalClient != null && order.ExtraData == orderManager.LocalClient.Team
&& world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined;
if (valid && (isSameTeam || world.IsReplay))
TextNotificationsManager.AddChatLine(clientId, "[Team" + (world.IsReplay ? " " + order.ExtraData : "") + "] " + client.Name, message, client.Color);
break;
}
case "StartGame":
{
if (Game.ModData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available)
{
Game.Disconnect();
Game.LoadShellMap();
// TODO: After adding a startup error dialog, notify the replay load failure.
break;
}
if (!string.IsNullOrEmpty(order.TargetString))
{
var data = MiniYaml.FromString(order.TargetString, order.OrderString);
var saveLastOrdersFrame = data.FirstOrDefault(n => n.Key == "SaveLastOrdersFrame");
if (saveLastOrdersFrame != null)
orderManager.GameSaveLastFrame =
FieldLoader.GetValue<int>("saveLastOrdersFrame", saveLastOrdersFrame.Value.Value);
var saveSyncFrame = data.FirstOrDefault(n => n.Key == "SaveSyncFrame");
if (saveSyncFrame != null)
orderManager.GameSaveLastSyncFrame =
FieldLoader.GetValue<int>("SaveSyncFrame", saveSyncFrame.Value.Value);
}
else
TextNotificationsManager.AddSystemLine(GameStarted);
Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular);
break;
}
case "SaveTraitData":
{
var data = MiniYaml.FromString(order.TargetString, order.OrderString)[0];
var traitIndex = Exts.ParseInt32Invariant(data.Key);
world?.AddGameSaveTraitData(traitIndex, data.Value);
break;
}
case "GameSaved":
if (!orderManager.World.IsReplay)
TextNotificationsManager.AddSystemLine(GameSaved);
foreach (var nsr in orderManager.World.WorldActor.TraitsImplementing<INotifyGameSaved>())
nsr.GameSaved(orderManager.World);
break;
case "PauseGame":
{
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if (client != null)
{
var pause = order.TargetString == "Pause";
// Prevent injected unpause orders from restarting a finished game
if (orderManager.World.IsGameOver && !pause)
break;
if (orderManager.World.Paused != pause && world != null && world.LobbyInfo.NonBotClients.Count() > 1)
TextNotificationsManager.AddSystemLine(pause ? GamePaused : GameUnpaused, FluentBundle.Arguments("player", client.Name));
orderManager.World.Paused = pause;
orderManager.World.PredictedPaused = pause;
}
break;
}
case "HandshakeRequest":
{
// Switch to the server's mod if we need and are able to
var mod = Game.ModData.Manifest;
var request = HandshakeRequest.Deserialize(order.TargetString, order.OrderString);
var externalKey = ExternalMod.MakeKey(request.Mod, request.Version);
if ((request.Mod != mod.Id || request.Version != mod.Metadata.Version) &&
Game.ExternalMods.TryGetValue(externalKey, out var external))
{
// The ConnectionFailedLogic will prompt the user to switch mods
CurrentServerSettings.ServerExternalMod = external;
orderManager.Connection.Dispose();
break;
}
Game.Settings.Player.Name = Settings.SanitizedPlayerName(Game.Settings.Player.Name);
Game.Settings.Save();
// Otherwise send the handshake with our current settings and let the server reject us
var info = new Session.Client()
{
Name = Game.Settings.Player.Name,
PreferredColor = Game.Settings.Player.Color,
Color = Game.Settings.Player.Color,
Faction = "Random",
SpawnPoint = 0,
Team = 0,
State = Session.ClientState.Invalid
};
var localProfile = Game.LocalPlayerProfile;
var response = new HandshakeResponse()
{
Client = info,
Mod = mod.Id,
Version = mod.Metadata.Version,
Password = CurrentServerSettings.Password,
Fingerprint = localProfile.Fingerprint,
OrdersProtocol = ProtocolVersion.Orders
};
if (request.AuthToken != null && response.Fingerprint != null)
response.AuthSignature = localProfile.Sign(request.AuthToken);
orderManager.IssueOrder(new Order("HandshakeResponse", null, false)
{
Type = OrderType.Handshake,
IsImmediate = true,
TargetString = response.Serialize()
});
break;
}
case "ServerError":
{
orderManager.ServerError = order.TargetString;
orderManager.AuthenticationFailed = false;
break;
}
case "AuthenticationError":
{
// The ConnectionFailedLogic will prompt the user for the password
orderManager.ServerError = order.TargetString;
orderManager.AuthenticationFailed = true;
break;
}
case "SyncInfo":
{
orderManager.LobbyInfo = Session.Deserialize(order.TargetString, order.OrderString);
Game.SyncLobbyInfo();
break;
}
case "SyncLobbyClients":
{
var clients = new List<Session.Client>();
var nodes = MiniYaml.FromString(order.TargetString, order.OrderString);
foreach (var node in nodes)
{
var strings = node.Key.Split('@');
if (strings[0] == "Client")
clients.Add(Session.Client.Deserialize(node.Value));
}
orderManager.LobbyInfo.Clients = clients;
Game.SyncLobbyInfo();
break;
}
case "SyncLobbySlots":
{
var slots = new Dictionary<string, Session.Slot>();
var nodes = MiniYaml.FromString(order.TargetString, order.OrderString);
foreach (var node in nodes)
{
var strings = node.Key.Split('@');
if (strings[0] == "Slot")
{
var slot = Session.Slot.Deserialize(node.Value);
slots.Add(slot.PlayerReference, slot);
}
}
orderManager.LobbyInfo.Slots = slots;
Game.SyncLobbyInfo();
break;
}
case "SyncLobbyGlobalSettings":
{
var nodes = MiniYaml.FromString(order.TargetString, order.OrderString);
foreach (var node in nodes)
{
var strings = node.Key.Split('@');
if (strings[0] == "GlobalSettings")
orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value);
}
Game.SyncLobbyInfo();
break;
}
case "SyncConnectionQuality":
{
var nodes = MiniYaml.FromString(order.TargetString, order.OrderString);
foreach (var node in nodes)
{
var strings = node.Key.Split('@');
if (strings[0] == "ConnectionQuality")
{
var client = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.Index == Exts.ParseInt32Invariant(strings[1]));
if (client != null)
client.ConnectionQuality = FieldLoader.GetValue<Session.ConnectionQuality>("ConnectionQuality", node.Value.Value);
}
}
break;
}
case "SyncMapPool":
{
orderManager.ServerMapPool = FieldLoader.GetValue<HashSet<string>>("SyncMapPool", order.TargetString);
break;
}
default:
{
if (world == null)
break;
if (order.GroupedActors == null)
ResolveOrder(order, world, orderManager, clientId);
else
foreach (var subject in order.GroupedActors)
ResolveOrder(Order.FromGroupedOrder(order, subject), world, orderManager, clientId);
break;
}
}
}
static void ResolveOrder(Order order, World world, OrderManager orderManager, int clientId)
{
if (order.Subject == null || order.Subject.IsDead)
return;
if (world.OrderValidators.All(vo => vo.OrderValidation(orderManager, world, clientId, order)))
order.Subject.ResolveOrder(order);
}
public static void Clear()
{
KickVoteTarget = null;
}
}
}