Files
OpenRA/OpenRA.Game/Server/PlayerMessageTracker.cs
2024-10-04 15:11:27 +03:00

87 lines
2.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
namespace OpenRA.Server
{
sealed class PlayerMessageTracker
{
[FluentReference("remaining")]
const string ChatTemporaryDisabled = "notification-chat-temp-disabled";
readonly Dictionary<int, List<long>> messageTracker = new();
readonly Server server;
readonly Action<Connection, int, int, byte[]> dispatchOrdersToClient;
readonly Action<Connection, string, Dictionary<string, object>> sendLocalizedMessageTo;
public PlayerMessageTracker(
Server server,
Action<Connection, int, int, byte[]> dispatchOrdersToClient,
Action<Connection, string, Dictionary<string, object>> sendLocalizedMessageTo)
{
this.server = server;
this.dispatchOrdersToClient = dispatchOrdersToClient;
this.sendLocalizedMessageTo = sendLocalizedMessageTo;
}
public void DisableChatUI(Connection conn, int time)
{
dispatchOrdersToClient(conn, 0, 0, new Order("DisableChatEntry", null, false) { ExtraData = (uint)time }.Serialize());
}
public bool IsPlayerAtFloodLimit(Connection conn)
{
if (!messageTracker.ContainsKey(conn.PlayerIndex))
messageTracker.Add(conn.PlayerIndex, new List<long>());
var isAdmin = server.GetClient(conn)?.IsAdmin ?? false;
var settings = server.Settings;
var time = conn.ConnectionTimer.ElapsedMilliseconds;
var tracker = messageTracker[conn.PlayerIndex];
tracker.RemoveAll(t => t + settings.FloodLimitInterval < time);
long CalculateRemaining(long cooldown) => (cooldown - time + 999) / 1000;
// Block messages until join cooldown times out
if (!isAdmin && time < settings.FloodLimitJoinCooldown)
{
var remaining = CalculateRemaining(settings.FloodLimitJoinCooldown);
sendLocalizedMessageTo(conn, ChatTemporaryDisabled, FluentBundle.Arguments("remaining", remaining));
return true;
}
// Block messages if above flood limit
if (tracker.Count >= settings.FloodLimitMessageCount)
{
var remaining = CalculateRemaining(tracker[0] + settings.FloodLimitInterval);
sendLocalizedMessageTo(conn, ChatTemporaryDisabled, FluentBundle.Arguments("remaining", remaining));
return true;
}
tracker.Add(time);
// Disable chat when player has reached the flood limit
if (tracker.Count >= settings.FloodLimitMessageCount)
{
var cooldownDelta = Math.Max(0, settings.FloodLimitCooldown - settings.FloodLimitInterval);
for (var i = 0; i < tracker.Count; i++)
tracker[i] = time + cooldownDelta;
DisableChatUI(conn, settings.FloodLimitCooldown);
}
return false;
}
}
}