Files
OpenRA/OpenRA.Mods.Common/Commands/DebugVisualizationCommands.cs
2024-10-04 15:11:27 +03:00

111 lines
3.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Commands
{
[TraitLocation(SystemActors.World)]
[Desc("Enables visualization commands via the chatbox. Attach this to the world actor.")]
public class DebugVisualizationCommandsInfo : TraitInfo<DebugVisualizationCommands> { }
public class DebugVisualizationCommands : IChatCommand, IWorldLoaded
{
[FluentReference]
const string CombatGeometryDescription = "description-combat-geometry";
[FluentReference]
const string RenderGeometryDescription = "description-render-geometry";
[FluentReference]
const string ScreenMapOverlayDescription = "description-screen-map-overlay";
[FluentReference]
const string DepthBufferDescription = "description-depth-buffer";
[FluentReference]
const string ActorTagsOverlayDescripition = "description-actor-tags-overlay";
readonly IDictionary<string, (string Description, Action<DebugVisualizations, DeveloperMode> Handler)> commandHandlers =
new Dictionary<string, (string Description, Action<DebugVisualizations, DeveloperMode> Handler)>
{
{ "combat-geometry", (CombatGeometryDescription, CombatGeometry) },
{ "render-geometry", (RenderGeometryDescription, RenderGeometry) },
{ "screen-map", (ScreenMapOverlayDescription, ScreenMap) },
{ "depth-buffer", (DepthBufferDescription, DepthBuffer) },
{ "actor-tags", (ActorTagsOverlayDescripition, ActorTags) },
};
DebugVisualizations debugVis;
DeveloperMode devMode;
public void WorldLoaded(World w, WorldRenderer wr)
{
var world = w;
debugVis = world.WorldActor.TraitOrDefault<DebugVisualizations>();
if (world.LocalPlayer != null)
devMode = world.LocalPlayer.PlayerActor.Trait<DeveloperMode>();
if (debugVis == null)
return;
var console = world.WorldActor.Trait<ChatCommands>();
var help = world.WorldActor.Trait<HelpCommand>();
foreach (var command in commandHandlers)
{
if (command.Key == "depth-buffer" && !w.Map.Grid.EnableDepthBuffer)
continue;
console.RegisterCommand(command.Key, this);
help.RegisterHelp(command.Key, command.Value.Description);
}
}
static void CombatGeometry(DebugVisualizations debugVis, DeveloperMode devMode)
{
debugVis.CombatGeometry ^= true;
}
static void RenderGeometry(DebugVisualizations debugVis, DeveloperMode devMode)
{
debugVis.RenderGeometry ^= true;
}
static void ScreenMap(DebugVisualizations debugVis, DeveloperMode devMode)
{
if (devMode == null || devMode.Enabled)
debugVis.ScreenMap ^= true;
}
static void DepthBuffer(DebugVisualizations debugVis, DeveloperMode devMode)
{
debugVis.DepthBuffer ^= true;
}
static void ActorTags(DebugVisualizations debugVis, DeveloperMode devMode)
{
debugVis.ActorTags ^= true;
}
public void InvokeCommand(string name, string arg)
{
if (commandHandlers.TryGetValue(name, out var command))
command.Handler(debugVis, devMode);
}
}
}