Files
OpenRA/OpenRA.Mods.Common/Commands/PlayerCommands.cs
2024-10-04 15:11:27 +03:00

62 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Commands
{
[TraitLocation(SystemActors.World)]
[Desc("Allows the player to pause or surrender the game via the chatbox. Attach this to the world actor.")]
public class PlayerCommandsInfo : TraitInfo<PlayerCommands> { }
public class PlayerCommands : IChatCommand, IWorldLoaded
{
[FluentReference]
const string PauseDescription = "description-pause-description";
[FluentReference]
const string SurrenderDescription = "description-surrender-description";
World world;
public void WorldLoaded(World w, WorldRenderer wr)
{
world = w;
var console = world.WorldActor.Trait<ChatCommands>();
var help = world.WorldActor.Trait<HelpCommand>();
console.RegisterCommand("pause", this);
help.RegisterHelp("pause", PauseDescription);
console.RegisterCommand("surrender", this);
help.RegisterHelp("surrender", SurrenderDescription);
}
public void InvokeCommand(string name, string arg)
{
switch (name)
{
case "pause":
if (Game.IsHost || (world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Lost))
world.SetPauseState(!world.Paused);
break;
case "surrender":
if (world.LocalPlayer != null)
world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
break;
}
}
}
}