Files
OpenRA/OpenRA.Mods.Common/Lint/CheckSpriteBodies.cs
RoosterDragon 3275875ae5 Fix CA1851
2023-08-20 20:41:27 +02:00

45 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Server;
namespace OpenRA.Mods.Common.Lint
{
sealed class CheckSpriteBodies : ILintRulesPass, ILintServerMapPass
{
void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
{
Run(emitError, rules);
}
void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
{
Run(emitError, mapRules);
}
static void Run(Action<string> emitError, Ruleset rules)
{
foreach (var actorInfo in rules.Actors)
{
var duplicateNames = actorInfo.Value.TraitInfos<WithSpriteBodyInfo>()
.GroupBy(wsb => wsb.Name)
.Where(g => g.Count() > 1)
.Select(g => g.Key);
foreach (var duplicateName in duplicateNames)
emitError($"Actor type `{actorInfo.Key}` has more than one *SpriteBody with Name: {duplicateName}.");
}
}
}
}