Files
OpenRA/OpenRA.Mods.Common/ServerTraits/MasterServerPinger.cs
2024-10-04 15:11:27 +03:00

199 lines
5.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using BeaconLib;
using OpenRA.Network;
using OpenRA.Server;
using OpenRA.Support;
using S = OpenRA.Server.Server;
namespace OpenRA.Mods.Common.Server
{
public class MasterServerPinger : ServerTrait, ITick, INotifyServerStart, INotifyServerShutdown, INotifySyncLobbyInfo, IStartGame, IEndGame
{
// 3 minutes (in milliseconds). Server has a 5 minute TTL for games, so give ourselves a bit of leeway.
const int MasterPingInterval = 60 * 3 * 1000;
// 1 second (in milliseconds) minimum delay between pings
const int RateLimitInterval = 1000;
[FluentReference]
const string NoPortForward = "notification-no-port-forward";
[FluentReference]
const string BlacklistedTitle = "notification-blacklisted-server-name";
[FluentReference]
const string InvalidErrorCode = "notification-invalid-error-code";
[FluentReference]
const string Connected = "notification-master-server-connected";
[FluentReference]
const string Error = "notification-master-server-error";
[FluentReference]
const string GameOffline = "notification-game-offline";
static readonly Beacon LanGameBeacon;
static readonly Dictionary<int, string> MasterServerErrors = new()
{
{ 1, NoPortForward },
{ 2, BlacklistedTitle }
};
long lastPing = 0;
long lastChanged = 0;
bool isInitialPing = true;
volatile bool isBusy;
readonly Queue<string> masterServerMessages = new();
static MasterServerPinger()
{
try
{
LanGameBeacon = new Beacon("OpenRALANGame", (ushort)new Random(DateTime.Now.Millisecond).Next(2048, 60000));
}
catch (Exception ex)
{
Log.Write("server", "BeaconLib.Beacon: " + ex.Message);
}
}
public void Tick(S server)
{
// Force an update if the last one was too long ago so the advertisement doesn't time out
if (Game.RunTime - lastChanged > MasterPingInterval)
lastChanged = Game.RunTime;
// Update the master server and LAN clients if something has changed
// Note that isBusy is set while the master server ping is running on a
// background thread, and limits LAN pings as well as master server pings for simplicity.
if (!isBusy && ((lastChanged > lastPing && Game.RunTime - lastPing > RateLimitInterval) || isInitialPing))
{
var gs = new GameServer(server);
if (server.Settings.AdvertiseOnline)
UpdateMasterServer(server, gs.ToPOSTData(false));
if (LanGameBeacon != null)
LanGameBeacon.BeaconData = gs.ToPOSTData(true);
lastPing = Game.RunTime;
}
lock (masterServerMessages)
while (masterServerMessages.Count > 0)
server.SendLocalizedMessage(masterServerMessages.Dequeue());
}
void INotifyServerStart.ServerStarted(S server)
{
if (server.IsMultiplayer && LanGameBeacon != null)
LanGameBeacon.Start();
}
void INotifyServerShutdown.ServerShutdown(S server)
{
if (server.Settings.AdvertiseOnline)
{
// Announce that the game has ended to remove it from the list.
var gameServer = new GameServer(server);
UpdateMasterServer(server, gameServer.ToPOSTData(false));
}
LanGameBeacon?.Stop();
}
public void LobbyInfoSynced(S server)
{
lastChanged = Game.RunTime;
}
public void GameStarted(S server)
{
lastChanged = Game.RunTime;
}
public void GameEnded(S server)
{
LanGameBeacon?.Stop();
lastChanged = Game.RunTime;
}
void UpdateMasterServer(S server, string postData)
{
isBusy = true;
Task.Run(async () =>
{
try
{
var endpoint = server.ModData.Manifest.Get<WebServices>().ServerAdvertise;
var client = HttpClientFactory.Create();
var response = await client.PostAsync(endpoint, new StringContent(postData));
var masterResponseText = await response.Content.ReadAsStringAsync();
if (isInitialPing)
{
Log.Write("server", "Master server: " + masterResponseText);
var errorCode = 0;
var errorMessage = string.Empty;
if (!string.IsNullOrWhiteSpace(masterResponseText))
{
var regex = new Regex(@"^\[(?<code>-?\d+)\](?<message>.*)");
var match = regex.Match(masterResponseText);
errorMessage = match.Success && int.TryParse(match.Groups["code"].Value, out errorCode) ?
match.Groups["message"].Value.Trim() : InvalidErrorCode;
}
isInitialPing = false;
lock (masterServerMessages)
{
masterServerMessages.Enqueue(Connected);
if (errorCode != 0)
{
// Hardcoded error messages take precedence over the server-provided messages
if (!MasterServerErrors.TryGetValue(errorCode, out var message))
message = errorMessage;
masterServerMessages.Enqueue(message);
// Positive error codes indicate errors that prevent advertisement
// Negative error codes are non-fatal warnings
if (errorCode > 0)
masterServerMessages.Enqueue(GameOffline);
}
}
}
}
catch (Exception ex)
{
Log.Write("server", ex.ToString());
lock (masterServerMessages)
masterServerMessages.Enqueue(Error);
}
isBusy = false;
});
}
}
}