199 lines
5.5 KiB
C#
199 lines
5.5 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright (c) The OpenRA Developers and Contributors
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Net.Http;
|
|
using System.Text.RegularExpressions;
|
|
using System.Threading.Tasks;
|
|
using BeaconLib;
|
|
using OpenRA.Network;
|
|
using OpenRA.Server;
|
|
using OpenRA.Support;
|
|
using S = OpenRA.Server.Server;
|
|
|
|
namespace OpenRA.Mods.Common.Server
|
|
{
|
|
public class MasterServerPinger : ServerTrait, ITick, INotifyServerStart, INotifyServerShutdown, INotifySyncLobbyInfo, IStartGame, IEndGame
|
|
{
|
|
// 3 minutes (in milliseconds). Server has a 5 minute TTL for games, so give ourselves a bit of leeway.
|
|
const int MasterPingInterval = 60 * 3 * 1000;
|
|
|
|
// 1 second (in milliseconds) minimum delay between pings
|
|
const int RateLimitInterval = 1000;
|
|
|
|
[FluentReference]
|
|
const string NoPortForward = "notification-no-port-forward";
|
|
|
|
[FluentReference]
|
|
const string BlacklistedTitle = "notification-blacklisted-server-name";
|
|
|
|
[FluentReference]
|
|
const string InvalidErrorCode = "notification-invalid-error-code";
|
|
|
|
[FluentReference]
|
|
const string Connected = "notification-master-server-connected";
|
|
|
|
[FluentReference]
|
|
const string Error = "notification-master-server-error";
|
|
|
|
[FluentReference]
|
|
const string GameOffline = "notification-game-offline";
|
|
|
|
static readonly Beacon LanGameBeacon;
|
|
static readonly Dictionary<int, string> MasterServerErrors = new()
|
|
{
|
|
{ 1, NoPortForward },
|
|
{ 2, BlacklistedTitle }
|
|
};
|
|
|
|
long lastPing = 0;
|
|
long lastChanged = 0;
|
|
bool isInitialPing = true;
|
|
|
|
volatile bool isBusy;
|
|
readonly Queue<string> masterServerMessages = new();
|
|
|
|
static MasterServerPinger()
|
|
{
|
|
try
|
|
{
|
|
LanGameBeacon = new Beacon("OpenRALANGame", (ushort)new Random(DateTime.Now.Millisecond).Next(2048, 60000));
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Log.Write("server", "BeaconLib.Beacon: " + ex.Message);
|
|
}
|
|
}
|
|
|
|
public void Tick(S server)
|
|
{
|
|
// Force an update if the last one was too long ago so the advertisement doesn't time out
|
|
if (Game.RunTime - lastChanged > MasterPingInterval)
|
|
lastChanged = Game.RunTime;
|
|
|
|
// Update the master server and LAN clients if something has changed
|
|
// Note that isBusy is set while the master server ping is running on a
|
|
// background thread, and limits LAN pings as well as master server pings for simplicity.
|
|
if (!isBusy && ((lastChanged > lastPing && Game.RunTime - lastPing > RateLimitInterval) || isInitialPing))
|
|
{
|
|
var gs = new GameServer(server);
|
|
if (server.Settings.AdvertiseOnline)
|
|
UpdateMasterServer(server, gs.ToPOSTData(false));
|
|
|
|
if (LanGameBeacon != null)
|
|
LanGameBeacon.BeaconData = gs.ToPOSTData(true);
|
|
|
|
lastPing = Game.RunTime;
|
|
}
|
|
|
|
lock (masterServerMessages)
|
|
while (masterServerMessages.Count > 0)
|
|
server.SendLocalizedMessage(masterServerMessages.Dequeue());
|
|
}
|
|
|
|
void INotifyServerStart.ServerStarted(S server)
|
|
{
|
|
if (server.IsMultiplayer && LanGameBeacon != null)
|
|
LanGameBeacon.Start();
|
|
}
|
|
|
|
void INotifyServerShutdown.ServerShutdown(S server)
|
|
{
|
|
if (server.Settings.AdvertiseOnline)
|
|
{
|
|
// Announce that the game has ended to remove it from the list.
|
|
var gameServer = new GameServer(server);
|
|
UpdateMasterServer(server, gameServer.ToPOSTData(false));
|
|
}
|
|
|
|
LanGameBeacon?.Stop();
|
|
}
|
|
|
|
public void LobbyInfoSynced(S server)
|
|
{
|
|
lastChanged = Game.RunTime;
|
|
}
|
|
|
|
public void GameStarted(S server)
|
|
{
|
|
lastChanged = Game.RunTime;
|
|
}
|
|
|
|
public void GameEnded(S server)
|
|
{
|
|
LanGameBeacon?.Stop();
|
|
|
|
lastChanged = Game.RunTime;
|
|
}
|
|
|
|
void UpdateMasterServer(S server, string postData)
|
|
{
|
|
isBusy = true;
|
|
|
|
Task.Run(async () =>
|
|
{
|
|
try
|
|
{
|
|
var endpoint = server.ModData.Manifest.Get<WebServices>().ServerAdvertise;
|
|
|
|
var client = HttpClientFactory.Create();
|
|
var response = await client.PostAsync(endpoint, new StringContent(postData));
|
|
|
|
var masterResponseText = await response.Content.ReadAsStringAsync();
|
|
|
|
if (isInitialPing)
|
|
{
|
|
Log.Write("server", "Master server: " + masterResponseText);
|
|
var errorCode = 0;
|
|
var errorMessage = string.Empty;
|
|
|
|
if (!string.IsNullOrWhiteSpace(masterResponseText))
|
|
{
|
|
var regex = new Regex(@"^\[(?<code>-?\d+)\](?<message>.*)");
|
|
var match = regex.Match(masterResponseText);
|
|
errorMessage = match.Success && int.TryParse(match.Groups["code"].Value, out errorCode) ?
|
|
match.Groups["message"].Value.Trim() : InvalidErrorCode;
|
|
}
|
|
|
|
isInitialPing = false;
|
|
lock (masterServerMessages)
|
|
{
|
|
masterServerMessages.Enqueue(Connected);
|
|
if (errorCode != 0)
|
|
{
|
|
// Hardcoded error messages take precedence over the server-provided messages
|
|
if (!MasterServerErrors.TryGetValue(errorCode, out var message))
|
|
message = errorMessage;
|
|
|
|
masterServerMessages.Enqueue(message);
|
|
|
|
// Positive error codes indicate errors that prevent advertisement
|
|
// Negative error codes are non-fatal warnings
|
|
if (errorCode > 0)
|
|
masterServerMessages.Enqueue(GameOffline);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Log.Write("server", ex.ToString());
|
|
lock (masterServerMessages)
|
|
masterServerMessages.Enqueue(Error);
|
|
}
|
|
|
|
isBusy = false;
|
|
});
|
|
}
|
|
}
|
|
}
|