143 lines
5.1 KiB
C#
143 lines
5.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Deliver the unit in production via skylift.")]
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public class ProductionAirdropInfo : ProductionInfo
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{
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[NotificationReference("Speech")]
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[Desc("Speech notification to play when a unit is delivered.")]
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public readonly string ReadyAudio = "Reinforce";
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[FluentReference(optional: true)]
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[Desc("Text notification to display when a unit is delivered.")]
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public readonly string ReadyTextNotification = null;
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[FieldLoader.Require]
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[ActorReference(typeof(AircraftInfo))]
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[Desc("Cargo aircraft used for delivery. Must have the `" + nameof(Aircraft) + "` trait.")]
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public readonly string ActorType = null;
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[Desc("The cargo aircraft will spawn at the player baseline (map edge closest to the player spawn)")]
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public readonly bool BaselineSpawn = false;
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[Desc("Direction the aircraft should face to land.")]
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public readonly WAngle Facing = new(256);
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[Desc("Tick that aircraft should wait before producing.")]
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public readonly int WaitTickBeforeProduce = 0;
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[Desc("Tick that aircraft should wait after producing.")]
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public readonly int WaitTickAfterProduce = 0;
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[Desc("Offset the aircraft used for landing.")]
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public readonly WVec LandOffset = WVec.Zero;
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public override object Create(ActorInitializer init) { return new ProductionAirdrop(init, this); }
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}
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sealed class ProductionAirdrop : Production
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{
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public ProductionAirdrop(ActorInitializer init, ProductionAirdropInfo info)
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: base(init, info) { }
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public override bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits, int refundableValue)
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{
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if (IsTraitDisabled || IsTraitPaused)
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return false;
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var info = (ProductionAirdropInfo)Info;
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var owner = self.Owner;
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var map = owner.World.Map;
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var aircraftInfo = self.World.Map.Rules.Actors[info.ActorType].TraitInfo<AircraftInfo>();
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CPos startPos;
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CPos endPos;
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WAngle spawnFacing;
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if (info.BaselineSpawn)
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{
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var bounds = map.Bounds;
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var center = new MPos(bounds.Left + bounds.Width / 2, bounds.Top + bounds.Height / 2).ToCPos(map);
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var spawnVec = owner.HomeLocation - center;
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startPos = owner.HomeLocation + spawnVec * Exts.ISqrt((bounds.Height * bounds.Height + bounds.Width * bounds.Width) / (4 * spawnVec.LengthSquared));
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endPos = startPos;
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var spawnDirection = new WVec((self.Location - startPos).X, (self.Location - startPos).Y, 0);
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spawnFacing = spawnDirection.Yaw;
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}
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else
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{
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// Start a fixed distance away: the width of the map.
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// This makes the production timing independent of spawnpoint
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var loc = self.Location.ToMPos(map);
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startPos = new MPos(loc.U + map.Bounds.Width, loc.V).ToCPos(map);
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endPos = new MPos(map.Bounds.Left, loc.V).ToCPos(map);
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spawnFacing = info.Facing;
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}
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// Assume a single exit point for simplicity
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var exit = self.Info.TraitInfos<ExitInfo>().First();
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foreach (var tower in self.TraitsImplementing<INotifyDelivery>())
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tower.IncomingDelivery(self);
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owner.World.AddFrameEndTask(w =>
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{
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if (!self.IsInWorld || self.IsDead)
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{
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owner.PlayerActor.Trait<PlayerResources>().GiveCash(refundableValue);
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return;
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}
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var actor = w.CreateActor(info.ActorType, new TypeDictionary
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{
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new CenterPositionInit(w.Map.CenterOfCell(startPos) + new WVec(WDist.Zero, WDist.Zero, aircraftInfo.CruiseAltitude)),
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new OwnerInit(owner),
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new FacingInit(spawnFacing)
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});
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var exitCell = self.Location + exit.ExitCell;
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actor.QueueActivity(new Land(actor, Target.FromActor(self), WDist.Zero, info.LandOffset, info.Facing, clearCells: new CPos[1] { exitCell }));
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if (info.WaitTickBeforeProduce > 0)
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actor.QueueActivity(new Wait(info.WaitTickBeforeProduce));
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actor.QueueActivity(new CallFunc(() =>
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{
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if (!self.IsInWorld || self.IsDead)
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{
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owner.PlayerActor.Trait<PlayerResources>().GiveCash(refundableValue);
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return;
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}
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foreach (var cargo in self.TraitsImplementing<INotifyDelivery>())
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cargo.Delivered(self);
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self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit, productionType, inits));
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.ReadyAudio, self.Owner.Faction.InternalName);
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TextNotificationsManager.AddTransientLine(self.Owner, info.ReadyTextNotification);
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}));
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if (info.WaitTickAfterProduce > 0)
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actor.QueueActivity(new Wait(info.WaitTickAfterProduce));
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actor.QueueActivity(new FlyOffMap(actor, Target.FromCell(w, endPos)));
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actor.QueueActivity(new RemoveSelf());
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});
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return true;
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}
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}
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}
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