Files
OpenRA/OpenRA.Mods.Common/Traits/Buildings/RallyPoint.cs
2024-10-04 15:11:27 +03:00

200 lines
5.7 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used to waypoint units after production or repair is finished.")]
public class RallyPointInfo : TraitInfo
{
public readonly string Image = "rallypoint";
[Desc("Width (in pixels) of the rallypoint line.")]
public readonly int LineWidth = 1;
[SequenceReference(nameof(Image), allowNullImage: true)]
public readonly string FlagSequence = "flag";
[SequenceReference(nameof(Image), allowNullImage: true)]
public readonly string CirclesSequence = "circles";
[CursorReference]
[Desc("Cursor to display when rally point can be set.")]
public readonly string Cursor = "ability";
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom indicator palette name")]
public readonly string Palette = "player";
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = true;
[Desc("A list of 0 or more offsets defining the initial rally point path.")]
public readonly CVec[] Path = Array.Empty<CVec>();
[NotificationReference("Speech")]
[Desc("Speech notification to play when setting a new rallypoint.")]
public readonly string Notification = null;
[FluentReference(optional: true)]
[Desc("Text notification to display when setting a new rallypoint.")]
public readonly string TextNotification = null;
[Desc("Used to group equivalent actors to allow force-setting a rallypoint (e.g. for Primary production).")]
public readonly string ForceSetType = null;
public override object Create(ActorInitializer init) { return new RallyPoint(init.Self, this); }
}
public class RallyPoint : IIssueOrder, IResolveOrder, INotifyOwnerChanged, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld
{
const string OrderID = "SetRallyPoint";
const uint ForceSet = 1;
public List<CPos> Path;
public RallyPointInfo Info;
public string PaletteName { get; private set; }
RallyPointIndicator effect;
public void ResetPath(Actor self)
{
Path = Info.Path.Select(p => self.Location + p).ToList();
}
public RallyPoint(Actor self, RallyPointInfo info)
{
Info = info;
ResetPath(self);
PaletteName = info.IsPlayerPalette ? info.Palette + self.Owner.InternalName : info.Palette;
}
void INotifyCreated.Created(Actor self)
{
effect = new RallyPointIndicator(self, this);
}
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
if (Info.IsPlayerPalette)
PaletteName = Info.Palette + newOwner.InternalName;
ResetPath(self);
}
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new RallyPointOrderTargeter(Info); }
}
public Order IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
{
if (order.OrderID == OrderID)
{
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.Notification, self.Owner.Faction.InternalName);
TextNotificationsManager.AddTransientLine(self.Owner, Info.TextNotification);
return new Order(order.OrderID, self, target, queued)
{
SuppressVisualFeedback = true,
ExtraData = ((RallyPointOrderTargeter)order).ForceSet ? ForceSet : 0
};
}
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Stop")
{
Path.Clear();
return;
}
if (order.OrderString != OrderID)
return;
if (!order.Target.IsValidFor(self))
return;
if (!order.Queued)
Path.Clear();
Path.Add(self.World.Map.CellContaining(order.Target.CenterPosition));
}
public static bool IsForceSet(Order order)
{
return order.OrderString == OrderID && order.ExtraData == ForceSet;
}
void INotifyAddedToWorld.AddedToWorld(Actor self)
{
self.World.AddFrameEndTask(w => w.Add(effect));
}
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
{
self.World.AddFrameEndTask(w => w.Remove(effect));
}
sealed class RallyPointOrderTargeter : IOrderTargeter
{
readonly RallyPointInfo info;
public RallyPointOrderTargeter(RallyPointInfo info)
{
this.info = info;
}
public string OrderID => "SetRallyPoint";
public int OrderPriority => 0;
public bool TargetOverridesSelection(Actor self, in Target target, List<Actor> actorsAt, CPos xy, TargetModifiers modifiers) { return true; }
public bool ForceSet { get; private set; }
public bool IsQueued { get; private set; }
public bool CanTarget(Actor self, in Target target, ref TargetModifiers modifiers, ref string cursor)
{
if (target.Type != TargetType.Terrain)
return false;
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
var location = self.World.Map.CellContaining(target.CenterPosition);
if (self.World.Map.Contains(location))
{
cursor = info.Cursor;
// Notify force-set 'RallyPoint' order watchers with Ctrl
if (modifiers.HasModifier(TargetModifiers.ForceAttack) && !string.IsNullOrEmpty(info.ForceSetType))
{
var closest = self.World.Selection.Actors
.Where(a => !a.IsDead && a.IsInWorld && a.TraitOrDefault<RallyPoint>()?.Info.ForceSetType == info.ForceSetType)
.ClosestToIgnoringPath(target.CenterPosition);
ForceSet = closest == self;
}
return true;
}
return false;
}
}
}
}