200 lines
5.7 KiB
C#
200 lines
5.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Used to waypoint units after production or repair is finished.")]
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public class RallyPointInfo : TraitInfo
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{
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public readonly string Image = "rallypoint";
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[Desc("Width (in pixels) of the rallypoint line.")]
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public readonly int LineWidth = 1;
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[SequenceReference(nameof(Image), allowNullImage: true)]
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public readonly string FlagSequence = "flag";
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[SequenceReference(nameof(Image), allowNullImage: true)]
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public readonly string CirclesSequence = "circles";
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[CursorReference]
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[Desc("Cursor to display when rally point can be set.")]
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public readonly string Cursor = "ability";
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[PaletteReference(nameof(IsPlayerPalette))]
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[Desc("Custom indicator palette name")]
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public readonly string Palette = "player";
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = true;
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[Desc("A list of 0 or more offsets defining the initial rally point path.")]
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public readonly CVec[] Path = Array.Empty<CVec>();
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[NotificationReference("Speech")]
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[Desc("Speech notification to play when setting a new rallypoint.")]
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public readonly string Notification = null;
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[FluentReference(optional: true)]
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[Desc("Text notification to display when setting a new rallypoint.")]
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public readonly string TextNotification = null;
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[Desc("Used to group equivalent actors to allow force-setting a rallypoint (e.g. for Primary production).")]
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public readonly string ForceSetType = null;
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public override object Create(ActorInitializer init) { return new RallyPoint(init.Self, this); }
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}
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public class RallyPoint : IIssueOrder, IResolveOrder, INotifyOwnerChanged, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld
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{
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const string OrderID = "SetRallyPoint";
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const uint ForceSet = 1;
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public List<CPos> Path;
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public RallyPointInfo Info;
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public string PaletteName { get; private set; }
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RallyPointIndicator effect;
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public void ResetPath(Actor self)
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{
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Path = Info.Path.Select(p => self.Location + p).ToList();
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}
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public RallyPoint(Actor self, RallyPointInfo info)
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{
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Info = info;
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ResetPath(self);
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PaletteName = info.IsPlayerPalette ? info.Palette + self.Owner.InternalName : info.Palette;
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}
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void INotifyCreated.Created(Actor self)
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{
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effect = new RallyPointIndicator(self, this);
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}
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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if (Info.IsPlayerPalette)
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PaletteName = Info.Palette + newOwner.InternalName;
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ResetPath(self);
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get { yield return new RallyPointOrderTargeter(Info); }
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
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{
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if (order.OrderID == OrderID)
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{
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.Notification, self.Owner.Faction.InternalName);
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TextNotificationsManager.AddTransientLine(self.Owner, Info.TextNotification);
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return new Order(order.OrderID, self, target, queued)
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{
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SuppressVisualFeedback = true,
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ExtraData = ((RallyPointOrderTargeter)order).ForceSet ? ForceSet : 0
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};
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}
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Stop")
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{
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Path.Clear();
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return;
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}
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if (order.OrderString != OrderID)
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return;
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if (!order.Target.IsValidFor(self))
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return;
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if (!order.Queued)
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Path.Clear();
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Path.Add(self.World.Map.CellContaining(order.Target.CenterPosition));
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}
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public static bool IsForceSet(Order order)
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{
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return order.OrderString == OrderID && order.ExtraData == ForceSet;
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}
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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self.World.AddFrameEndTask(w => w.Add(effect));
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}
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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{
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self.World.AddFrameEndTask(w => w.Remove(effect));
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}
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sealed class RallyPointOrderTargeter : IOrderTargeter
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{
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readonly RallyPointInfo info;
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public RallyPointOrderTargeter(RallyPointInfo info)
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{
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this.info = info;
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}
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public string OrderID => "SetRallyPoint";
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public int OrderPriority => 0;
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public bool TargetOverridesSelection(Actor self, in Target target, List<Actor> actorsAt, CPos xy, TargetModifiers modifiers) { return true; }
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public bool ForceSet { get; private set; }
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public bool IsQueued { get; private set; }
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public bool CanTarget(Actor self, in Target target, ref TargetModifiers modifiers, ref string cursor)
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{
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if (target.Type != TargetType.Terrain)
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return false;
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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var location = self.World.Map.CellContaining(target.CenterPosition);
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if (self.World.Map.Contains(location))
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{
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cursor = info.Cursor;
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// Notify force-set 'RallyPoint' order watchers with Ctrl
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if (modifiers.HasModifier(TargetModifiers.ForceAttack) && !string.IsNullOrEmpty(info.ForceSetType))
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{
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var closest = self.World.Selection.Actors
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.Where(a => !a.IsDead && a.IsInWorld && a.TraitOrDefault<RallyPoint>()?.Info.ForceSetType == info.ForceSetType)
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.ClosestToIgnoringPath(target.CenterPosition);
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ForceSet = closest == self;
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}
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return true;
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}
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return false;
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}
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}
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}
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}
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