54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.Player)]
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public class ProvidesTechPrerequisiteInfo : TraitInfo, ITechTreePrerequisiteInfo
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{
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[Desc("Internal id for this tech level.")]
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public readonly string Id;
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[FluentReference]
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[Desc("Name shown in the lobby options.")]
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public readonly string Name;
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[Desc("Prerequisites to grant when this tech level is active.")]
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public readonly string[] Prerequisites = Array.Empty<string>();
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IEnumerable<string> ITechTreePrerequisiteInfo.Prerequisites(ActorInfo info) { return Prerequisites; }
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public override object Create(ActorInitializer init) { return new ProvidesTechPrerequisite(this, init); }
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}
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public class ProvidesTechPrerequisite : ITechTreePrerequisite
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{
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readonly ProvidesTechPrerequisiteInfo info;
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readonly bool enabled;
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public string Name => info.Name;
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public IEnumerable<string> ProvidesPrerequisites => enabled ? info.Prerequisites : Enumerable.Empty<string>();
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public ProvidesTechPrerequisite(ProvidesTechPrerequisiteInfo info, ActorInitializer init)
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{
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this.info = info;
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var mapOptions = init.World.WorldActor.TraitOrDefault<MapOptions>();
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enabled = mapOptions != null && mapOptions.TechLevel == info.Id;
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}
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}
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}
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