Files
OpenRA/OpenRA.Mods.Common/Traits/RepairsUnits.cs
2024-10-04 15:11:27 +03:00

58 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class RepairsUnitsInfo : PausableConditionalTraitInfo
{
[Desc("Cost in % of the unit value to fully repair the unit.")]
public readonly int ValuePercentage = 20;
public readonly int HpPerStep = 10;
[Desc("Time (in ticks) between two repair steps.")]
public readonly int Interval = 24;
[Desc("Damage types used for the repair.")]
public readonly BitSet<DamageType> RepairDamageTypes = default;
[NotificationReference("Speech")]
[Desc("Speech notification played when starting to repair a unit.")]
public readonly string StartRepairingNotification = null;
[FluentReference(optional: true)]
[Desc("Text notification displayed when starting to repair a unit.")]
public readonly string StartRepairingTextNotification = null;
[NotificationReference("Speech")]
[Desc("Speech notification played when repairing a unit is done.")]
public readonly string FinishRepairingNotification = null;
[FluentReference(optional: true)]
[Desc("Text notification displayed when repairing a unit is done.")]
public readonly string FinishRepairingTextNotification = null;
[Desc("Experience gained by the player owning this actor for repairing an allied unit.")]
public readonly int PlayerExperience = 0;
public override object Create(ActorInitializer init) { return new RepairsUnits(this); }
}
public class RepairsUnits : PausableConditionalTrait<RepairsUnitsInfo>
{
public RepairsUnits(RepairsUnitsInfo info)
: base(info) { }
}
}