122 lines
3.4 KiB
C#
122 lines
3.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Actor can be sold")]
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public class SellableInfo : ConditionalTraitInfo
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{
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[Desc("Percentage of units value to give back after selling.")]
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public readonly int RefundPercent = 50;
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[Desc("List of audio clips to play when the actor is being sold.")]
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public readonly string[] SellSounds = Array.Empty<string>();
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[NotificationReference("Speech")]
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[Desc("Speech notification to play.")]
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public readonly string Notification = null;
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[FluentReference(optional: true)]
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[Desc("Text notification to display.")]
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public readonly string TextNotification = null;
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[Desc("Whether to show the cash tick indicators rising from the actor.")]
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public readonly bool ShowTicks = true;
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[Desc("Whether to show the refund text on the tooltip, when actor is hovered over with sell order.")]
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public readonly bool ShowTooltipText = true;
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[Desc("Skip playing (reversed) make animation.")]
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public readonly bool SkipMakeAnimation = false;
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[CursorReference]
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[Desc("Cursor to display when the sell order generator hovers over this actor.")]
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public readonly string Cursor = "sell";
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public override object Create(ActorInitializer init) { return new Sellable(init.Self, this); }
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}
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public class Sellable : ConditionalTrait<SellableInfo>, IResolveOrder, IProvideTooltipInfo
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{
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readonly Actor self;
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readonly Lazy<IHealth> health;
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readonly SellableInfo info;
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public Sellable(Actor self, SellableInfo info)
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: base(info)
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{
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this.self = self;
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this.info = info;
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health = Exts.Lazy(() => self.TraitOrDefault<IHealth>());
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Sell")
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Sell(self);
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}
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public void Sell(Actor self)
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{
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if (IsTraitDisabled)
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return;
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self.CancelActivity();
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foreach (var s in info.SellSounds)
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Game.Sound.PlayToPlayer(SoundType.UI, self.Owner, s, self.CenterPosition);
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foreach (var ns in self.TraitsImplementing<INotifySold>())
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ns.Selling(self);
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if (!info.SkipMakeAnimation)
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{
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var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
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if (makeAnimation != null)
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{
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makeAnimation.Reverse(self, new Sell(self, info.ShowTicks), false);
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return;
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}
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}
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self.QueueActivity(false, new Sell(self, info.ShowTicks));
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}
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public bool IsTooltipVisible(Player forPlayer)
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{
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if (info.ShowTooltipText && !IsTraitDisabled && self.World.OrderGenerator is SellOrderGenerator)
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return forPlayer == self.Owner;
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return false;
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}
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public string TooltipText
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{
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get
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{
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var sellValue = self.GetSellValue();
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// Cast to long to avoid overflow when multiplying by the health
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var hp = health != null ? health.Value.HP : 1L;
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var maxHP = health != null ? health.Value.MaxHP : 1L;
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var refund = (int)(sellValue * info.RefundPercent * hp / (100 * maxHP));
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return "Refund: $" + refund;
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}
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}
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}
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}
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