Files
OpenRA/OpenRA.Mods.Common/Traits/Sellable.cs
2024-10-04 15:11:27 +03:00

122 lines
3.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Actor can be sold")]
public class SellableInfo : ConditionalTraitInfo
{
[Desc("Percentage of units value to give back after selling.")]
public readonly int RefundPercent = 50;
[Desc("List of audio clips to play when the actor is being sold.")]
public readonly string[] SellSounds = Array.Empty<string>();
[NotificationReference("Speech")]
[Desc("Speech notification to play.")]
public readonly string Notification = null;
[FluentReference(optional: true)]
[Desc("Text notification to display.")]
public readonly string TextNotification = null;
[Desc("Whether to show the cash tick indicators rising from the actor.")]
public readonly bool ShowTicks = true;
[Desc("Whether to show the refund text on the tooltip, when actor is hovered over with sell order.")]
public readonly bool ShowTooltipText = true;
[Desc("Skip playing (reversed) make animation.")]
public readonly bool SkipMakeAnimation = false;
[CursorReference]
[Desc("Cursor to display when the sell order generator hovers over this actor.")]
public readonly string Cursor = "sell";
public override object Create(ActorInitializer init) { return new Sellable(init.Self, this); }
}
public class Sellable : ConditionalTrait<SellableInfo>, IResolveOrder, IProvideTooltipInfo
{
readonly Actor self;
readonly Lazy<IHealth> health;
readonly SellableInfo info;
public Sellable(Actor self, SellableInfo info)
: base(info)
{
this.self = self;
this.info = info;
health = Exts.Lazy(() => self.TraitOrDefault<IHealth>());
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Sell")
Sell(self);
}
public void Sell(Actor self)
{
if (IsTraitDisabled)
return;
self.CancelActivity();
foreach (var s in info.SellSounds)
Game.Sound.PlayToPlayer(SoundType.UI, self.Owner, s, self.CenterPosition);
foreach (var ns in self.TraitsImplementing<INotifySold>())
ns.Selling(self);
if (!info.SkipMakeAnimation)
{
var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
if (makeAnimation != null)
{
makeAnimation.Reverse(self, new Sell(self, info.ShowTicks), false);
return;
}
}
self.QueueActivity(false, new Sell(self, info.ShowTicks));
}
public bool IsTooltipVisible(Player forPlayer)
{
if (info.ShowTooltipText && !IsTraitDisabled && self.World.OrderGenerator is SellOrderGenerator)
return forPlayer == self.Owner;
return false;
}
public string TooltipText
{
get
{
var sellValue = self.GetSellValue();
// Cast to long to avoid overflow when multiplying by the health
var hp = health != null ? health.Value.HP : 1L;
var maxHP = health != null ? health.Value.MaxHP : 1L;
var refund = (int)(sellValue * info.RefundPercent * hp / (100 * maxHP));
return "Refund: $" + refund;
}
}
}
}