Files
OpenRA/OpenRA.Mods.Common/Traits/Sound/ActorLostNotification.cs
2024-10-04 15:11:27 +03:00

53 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Sound
{
sealed class ActorLostNotificationInfo : ConditionalTraitInfo
{
[NotificationReference("Speech")]
[Desc("Speech notification to play.")]
public readonly string Notification = "UnitLost";
[Desc("Text notification to display.")]
[FluentReference(optional: true)]
public readonly string TextNotification = null;
public readonly bool NotifyAll = false;
public override object Create(ActorInitializer init) { return new ActorLostNotification(this); }
}
sealed class ActorLostNotification : ConditionalTrait<ActorLostNotificationInfo>, INotifyKilled
{
public ActorLostNotification(ActorLostNotificationInfo info)
: base(info) { }
void INotifyKilled.Killed(Actor self, AttackInfo e)
{
if (IsTraitDisabled)
return;
var localPlayer = self.World.LocalPlayer;
if (localPlayer == null || localPlayer.Spectating)
return;
var player = Info.NotifyAll ? localPlayer : self.Owner;
Game.Sound.PlayNotification(self.World.Map.Rules, player, "Speech", Info.Notification, self.Owner.Faction.InternalName);
TextNotificationsManager.AddTransientLine(player, Info.TextNotification);
}
}
}