Files
OpenRA/OpenRA.Mods.Common/Traits/Sound/AnnounceOnSeen.cs
2024-10-04 15:11:27 +03:00

73 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Sound
{
[Desc("Players will be notified when this actor becomes visible to them.",
"Requires the 'EnemyWatcher' trait on the player actor.")]
public class AnnounceOnSeenInfo : TraitInfo
{
[Desc("Should there be a radar ping on enemies' radar at the actor's location when they see him")]
public readonly bool PingRadar = false;
[NotificationReference("Speech")]
[Desc("Speech notification to play.")]
public readonly string Notification = null;
[FluentReference(optional: true)]
[Desc("Text notification to display.")]
public readonly string TextNotification = null;
public readonly bool AnnounceNeutrals = false;
public override object Create(ActorInitializer init) { return new AnnounceOnSeen(init.Self, this); }
}
public class AnnounceOnSeen : INotifyDiscovered
{
public readonly AnnounceOnSeenInfo Info;
readonly Lazy<RadarPings> radarPings;
public AnnounceOnSeen(Actor self, AnnounceOnSeenInfo info)
{
Info = info;
radarPings = Exts.Lazy(() => self.World.WorldActor.Trait<RadarPings>());
}
public void OnDiscovered(Actor self, Player discoverer, bool playNotification)
{
if (!playNotification || discoverer != self.World.RenderPlayer)
return;
// Hack to disable notifications for neutral actors so some custom maps don't need fixing
// At this point it's either neutral or an enemy
if (!Info.AnnounceNeutrals && !self.AppearsHostileTo(discoverer.PlayerActor))
return;
// Audio notification
if (discoverer != null && !string.IsNullOrEmpty(Info.Notification))
Game.Sound.PlayNotification(self.World.Map.Rules, discoverer, "Speech", Info.Notification, discoverer.Faction.InternalName);
if (discoverer != null)
TextNotificationsManager.AddTransientLine(discoverer, Info.TextNotification);
// Radar notification
if (Info.PingRadar)
radarPings.Value?.Add(() => true, self.CenterPosition, Color.Red, 50);
}
}
}