Files
OpenRA/OpenRA.Mods.Common/Traits/World/CellTriggerOverlay.cs
2024-10-04 15:11:27 +03:00

92 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Commands;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World)]
[Desc("Renders a debug overlay showing the script triggers. Attach this to the world actor.")]
public class CellTriggerOverlayInfo : TraitInfo
{
public readonly string Font = "BigBold";
public readonly Color Color = Color.Red;
public override object Create(ActorInitializer init) { return new CellTriggerOverlay(this); }
}
public class CellTriggerOverlay : IRenderAnnotations, IWorldLoaded, IChatCommand
{
const string CommandName = "triggers";
[FluentReference]
const string CommandDescription = "description-cell-triggers-overlay";
bool enabled;
readonly SpriteFont font;
readonly Color color;
public CellTriggerOverlay(CellTriggerOverlayInfo info)
{
font = Game.Renderer.Fonts[info.Font];
color = info.Color;
}
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
{
var console = w.WorldActor.TraitOrDefault<ChatCommands>();
var help = w.WorldActor.TraitOrDefault<HelpCommand>();
if (console == null || help == null)
return;
console.RegisterCommand(CommandName, this);
help.RegisterHelp(CommandName, CommandDescription);
}
void IChatCommand.InvokeCommand(string name, string arg)
{
if (name == CommandName)
enabled ^= true;
}
IEnumerable<IRenderable> IRenderAnnotations.RenderAnnotations(Actor self, WorldRenderer wr)
{
if (!enabled)
yield break;
var triggerPositions = wr.World.ActorMap.TriggerPositions().ToHashSet();
foreach (var uv in wr.Viewport.VisibleCellsInsideBounds.CandidateMapCoords)
{
if (self.World.ShroudObscures(uv))
continue;
var cell = uv.ToCPos(wr.World.Map);
if (!triggerPositions.Contains(cell))
continue;
var center = wr.World.Map.CenterOfCell(cell);
yield return new TextAnnotationRenderable(font, center, 1024, color, "T");
}
}
bool IRenderAnnotations.SpatiallyPartitionable => false;
}
}