Files
OpenRA/OpenRA.Mods.Common/Traits/World/HierarchicalPathFinderOverlay.cs
2024-10-04 15:11:27 +03:00

159 lines
5.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Commands;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World)]
[Desc("Renders a debug overlay showing the abstract graph of the hierarchical pathfinder. Attach this to the world actor.")]
public class HierarchicalPathFinderOverlayInfo : TraitInfo, Requires<PathFinderInfo>
{
public readonly string Font = "TinyBold";
public readonly Color GroundLayerColor = Color.DarkOrange;
public readonly Color CustomLayerColor = Color.Blue;
public readonly Color GroundToCustomLayerColor = Color.Purple;
public readonly Color AbstractNodeColor = Color.Red;
public override object Create(ActorInitializer init) { return new HierarchicalPathFinderOverlay(this); }
}
public class HierarchicalPathFinderOverlay : IRenderAnnotations, IWorldLoaded, IChatCommand
{
const string CommandName = "hpf";
[FluentReference]
const string CommandDescription = "description-hpf-debug-overlay";
readonly HierarchicalPathFinderOverlayInfo info;
readonly SpriteFont font;
public bool Enabled { get; private set; }
/// <summary>
/// The Locomotor selected in the UI which the overlay will display.
/// If null, will show the overlays for the currently selected units.
/// </summary>
public Locomotor Locomotor { get; set; }
/// <summary>
/// The blocking check selected in the UI which the overlay will display.
/// </summary>
public BlockedByActor Check { get; set; } = BlockedByActor.Immovable;
public HierarchicalPathFinderOverlay(HierarchicalPathFinderOverlayInfo info)
{
this.info = info;
font = Game.Renderer.Fonts[info.Font];
}
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
{
var console = w.WorldActor.TraitOrDefault<ChatCommands>();
var help = w.WorldActor.TraitOrDefault<HelpCommand>();
if (console == null || help == null)
return;
console.RegisterCommand(CommandName, this);
help.RegisterHelp(CommandName, CommandDescription);
}
void IChatCommand.InvokeCommand(string name, string arg)
{
if (name == CommandName)
Enabled ^= true;
}
IEnumerable<IRenderable> IRenderAnnotations.RenderAnnotations(Actor self, WorldRenderer wr)
{
if (!Enabled)
yield break;
var pathFinder = self.Trait<PathFinder>();
var visibleRegion = wr.Viewport.AllVisibleCells;
var locomotors = Locomotor == null
? self.World.Selection.Actors
.Where(a => !a.Disposed)
.Select(a => a.TraitOrDefault<Mobile>()?.Locomotor)
.Where(l => l != null)
.Distinct()
: new[] { Locomotor };
foreach (var locomotor in locomotors)
{
var (abstractGraph, abstractDomains) = pathFinder.GetOverlayDataForLocomotor(locomotor, Check);
// Locomotor doesn't allow movement, nothing to display.
if (abstractGraph == null || abstractDomains == null)
continue;
foreach (var connectionsFromOneNode in abstractGraph)
{
var nodeCell = connectionsFromOneNode.Key;
var srcUv = (PPos)nodeCell.ToMPos(self.World.Map);
foreach (var cost in connectionsFromOneNode.Value)
{
var destUv = (PPos)cost.Destination.ToMPos(self.World.Map);
if (!visibleRegion.Contains(destUv) && !visibleRegion.Contains(srcUv))
continue;
var connection = new WPos[]
{
self.World.Map.CenterOfSubCell(cost.Destination, SubCell.FullCell),
self.World.Map.CenterOfSubCell(nodeCell, SubCell.FullCell),
};
// Connections on the ground layer given in ground color.
// Connections on any custom layers given in custom color.
// Connections that allow a transition between layers given in transition color.
Color lineColor;
if (nodeCell.Layer == 0 && cost.Destination.Layer == 0)
lineColor = info.GroundLayerColor;
else if (nodeCell.Layer == cost.Destination.Layer)
lineColor = info.CustomLayerColor;
else
lineColor = info.GroundToCustomLayerColor;
yield return new TargetLineRenderable(connection, lineColor, 1, 2);
var centerCell = new CPos(
(cost.Destination.X + nodeCell.X) / 2,
(cost.Destination.Y + nodeCell.Y) / 2);
var centerPos = self.World.Map.CenterOfSubCell(centerCell, SubCell.FullCell);
yield return new TextAnnotationRenderable(font, centerPos, 0, lineColor, cost.Cost.ToString(NumberFormatInfo.CurrentInfo));
}
}
foreach (var domainForCell in abstractDomains)
{
var nodeCell = domainForCell.Key;
var srcUv = (PPos)nodeCell.ToMPos(self.World.Map);
if (!visibleRegion.Contains(srcUv))
continue;
// Show the abstract cell and its domain index.
var nodePos = self.World.Map.CenterOfSubCell(nodeCell, SubCell.FullCell);
yield return new TextAnnotationRenderable(
font, nodePos, 0, info.AbstractNodeColor, $"{domainForCell.Value}: {nodeCell}");
}
}
}
bool IRenderAnnotations.SpatiallyPartitionable => false;
}
}