Files
OpenRA/OpenRA.Mods.Common/Traits/World/MapStartingUnits.cs
2024-10-04 15:11:27 +03:00

58 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World)]
[Desc("Used by SpawnStartingUnits. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
public class StartingUnitsInfo : TraitInfo<StartingUnits>
{
[Desc("Internal class ID.")]
public readonly string Class = "none";
[FluentReference]
[Desc("Exposed via the UI to the player.")]
public readonly string ClassName = "Unlabeled";
[Desc("Only available when selecting one of these factions.", "Leave empty for no restrictions.")]
public readonly HashSet<string> Factions = new();
[Desc("The actor at the center, usually the mobile construction vehicle.")]
[ActorReference]
public readonly string BaseActor = null;
[Desc("Offset from the spawn point, BaseActor will spawn at.")]
public readonly CVec BaseActorOffset = CVec.Zero;
[Desc("A group of units ready to defend or scout.")]
[ActorReference]
public readonly string[] SupportActors = Array.Empty<string>();
[Desc("Inner radius for spawning support actors")]
public readonly int InnerSupportRadius = 2;
[Desc("Outer radius for spawning support actors")]
public readonly int OuterSupportRadius = 4;
[Desc("Initial facing of BaseActor. Leave undefined for random facings.")]
public readonly WAngle? BaseActorFacing = new WAngle(512);
[Desc("Initial facing of SupportActors. Leave undefined for random facings.")]
public readonly WAngle? SupportActorsFacing = null;
}
public class StartingUnits { }
}