58 lines
2.0 KiB
C#
58 lines
2.0 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright (c) The OpenRA Developers and Contributors
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[TraitLocation(SystemActors.World)]
|
|
[Desc("Used by SpawnStartingUnits. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
|
|
public class StartingUnitsInfo : TraitInfo<StartingUnits>
|
|
{
|
|
[Desc("Internal class ID.")]
|
|
public readonly string Class = "none";
|
|
|
|
[FluentReference]
|
|
[Desc("Exposed via the UI to the player.")]
|
|
public readonly string ClassName = "Unlabeled";
|
|
|
|
[Desc("Only available when selecting one of these factions.", "Leave empty for no restrictions.")]
|
|
public readonly HashSet<string> Factions = new();
|
|
|
|
[Desc("The actor at the center, usually the mobile construction vehicle.")]
|
|
[ActorReference]
|
|
public readonly string BaseActor = null;
|
|
|
|
[Desc("Offset from the spawn point, BaseActor will spawn at.")]
|
|
public readonly CVec BaseActorOffset = CVec.Zero;
|
|
|
|
[Desc("A group of units ready to defend or scout.")]
|
|
[ActorReference]
|
|
public readonly string[] SupportActors = Array.Empty<string>();
|
|
|
|
[Desc("Inner radius for spawning support actors")]
|
|
public readonly int InnerSupportRadius = 2;
|
|
|
|
[Desc("Outer radius for spawning support actors")]
|
|
public readonly int OuterSupportRadius = 4;
|
|
|
|
[Desc("Initial facing of BaseActor. Leave undefined for random facings.")]
|
|
public readonly WAngle? BaseActorFacing = new WAngle(512);
|
|
|
|
[Desc("Initial facing of SupportActors. Leave undefined for random facings.")]
|
|
public readonly WAngle? SupportActorsFacing = null;
|
|
}
|
|
|
|
public class StartingUnits { }
|
|
}
|