Files
OpenRA/mods/cnc/rules/structures.yaml
Matthias Mailänder b2c867bf2b remove custom build time for tiberium refinery
- this can be enabled again in cnc-classic
- needs a fix as it causes desyncs
2013-03-01 10:10:26 +01:00

755 lines
13 KiB
YAML

# Arranged structures in order, from basic to advanced: Buildings, Defenses, Walls, Misc.
FACT:
Inherits: ^Building
-Buildable:
Valued:
Cost: 2000
Tooltip:
Name: Construction Yard
Icon: mcvicnh
Description: Builds structures
Building:
Power: 15
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 2000
Armor:
Type: Heavy
RevealsShroud:
Range: 10
Bib:
Production:
Produces: Building,Defense
Transforms:
IntoActor: mcv
Offset:1,1
Facing: 108
ProductionQueue@Building:
Type: Building
Group: Building
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
ProductionQueue@Defense:
Type: Defense
Group: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
BaseBuilding:
ProductionBar:
NUKE:
Inherits: ^Building
Valued:
Cost: 300
Tooltip:
Name: Power Plant
Icon: nukeicnh
Description: Generates power
ProvidesCustomPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 10
Owner: gdi,nod
Prerequisites: fact
Building:
Power: 100
Footprint: x_ xx
Dimensions: 2,2
Health:
HP: 400
RevealsShroud:
Range: 4
Bib:
NUK2:
Inherits: ^Building
Valued:
Cost: 500
Tooltip:
Name: Advanced Power Plant
Icon:nuk2icnh
Description: Provides more power, cheaper than the \nstandard Power Plant
ProvidesCustomPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 30
Prerequisites: hq
Owner: gdi,nod
Building:
Power: 200
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 650
RevealsShroud:
Range: 4
Bib:
PROC:
Inherits: ^Building
Valued:
Cost: 1500
Tooltip:
Name: Tiberium Refinery
Icon: procicnh
Description: Processes raw Tiberium\ninto useable resources
Buildable:
BuildPaletteOrder: 20
Prerequisites: anypower
Owner: gdi,nod
Building:
Power: -30
Footprint: _x_ xxx ===
Dimensions: 3,3
Health:
HP: 900
RevealsShroud:
Range: 6
Bib:
TiberiumRefinery:
DockOffset: 0,2
TickRate: 15
StoresOre:
PipColor: Green
PipCount: 18
Capacity: 1800
Selectable:
Bounds: 73,72
CustomSellValue:
Value: 300
FreeActor:
Actor: HARV
InitialActivity: FindResources
SpawnOffset: 1,2
Facing: 64
-RenderBuilding:
RenderBuildingRefinery:
SILO:
Inherits: ^Building
Valued:
Cost: 150
Tooltip:
Name: Tiberium Silo
Icon: siloicnh
Description: Stores processed Tiberium
Buildable:
Queue: Defense
BuildPaletteOrder: 15
Prerequisites: proc
Owner: gdi,nod
Building:
Power: -10
Footprint: xx
Dimensions: 2,1
-GivesBuildableArea:
Health:
HP: 300
RevealsShroud:
Range: 4
RenderBuildingSilo:
StoresOre:
PipCount: 12
PipColor: Green
Capacity: 1200
Selectable:
Bounds: 49,24
-RenderBuilding:
-EmitInfantryOnSell:
PYLE:
Inherits: ^Building
Valued:
Cost: 300
Tooltip:
Name: Barracks
Icon: pyleicnh
Description: Trains infantry
ProvidesCustomPrerequisite:
Prerequisite: barracks
Buildable:
BuildPaletteOrder: 40
Prerequisites: anypower
Owner: gdi
Building:
Power: -20
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 500
RevealsShroud:
Range: 5
Bib:
RallyPoint:
Exit@1:
SpawnOffset: -10,2
ExitCell: 0,1
Exit@2:
SpawnOffset: 7,7
ExitCell: 1,1
Production:
Produces: Infantry
ProductionQueue:
Type: Infantry
Group: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
ProductionBar:
HAND:
Inherits: ^Building
Valued:
Cost: 300
Tooltip:
Name: Hand of Nod
Icon: handicnh
Description: Trains infantry
ProvidesCustomPrerequisite:
Prerequisite: barracks
Buildable:
BuildPaletteOrder: 40
Prerequisites: anypower
Owner: nod
Building:
Power: -20
Footprint: __ xx xx
Dimensions: 2,3
Health:
HP: 500
RevealsShroud:
Range: 5
Bib:
RallyPoint:
Exit@1:
SpawnOffset: 12,24
ExitCell: 1,2
Production:
Produces: Infantry
ProductionQueue:
Type: Infantry
Group: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
ProductionBar:
AFLD:
Inherits: ^Building
Valued:
Cost: 2000
Tooltip:
Name: Airstrip
Icon: afldicnh
Description: Provides a dropzone\nfor vehicle reinforcements
ProvidesCustomPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 50
Prerequisites: proc
Owner: nod
Building:
Power: -30
Footprint: xxxx xxxx
Dimensions: 4,2
Health:
HP: 1500
RevealsShroud:
Range: 7
Bib:
RallyPoint:
RallyPoint: 4,2
BelowUnits:
Exit@1:
SpawnOffset: -24,0
ExitCell: 3,1
ProductionAirdrop:
Produces: Vehicle
ProductionQueue:
Type: Vehicle
Group: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
ReadyAudio:
ProductionBar:
WEAP:
Inherits: ^Building
Valued:
Cost: 2000
Tooltip:
Name: Weapons Factory
Icon: weapicnh
Description: Assembly point for\nvehicle reinforcements
ProvidesCustomPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 50
Prerequisites: proc
Owner: gdi
Building:
Power: -30
Footprint: ___ xxx ===
Dimensions: 3,3
Health:
HP: 1750
RevealsShroud:
Range: 4
Bib:
-RenderBuilding:
RenderBuildingWarFactory:
RallyPoint:
RallyPoint: 0,3
Exit@1:
SpawnOffset: -8,-8
ExitCell: 0,2
Production:
Produces: Vehicle
ProductionQueue:
Type: Vehicle
Group: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
ProductionBar:
HPAD:
Inherits: ^Building
Valued:
Cost: 1000
Tooltip:
Name: Helipad
Icon:hpadicnh
Description: Produces, rearms and\nrepairs helicopters
Buildable:
BuildPaletteOrder: 60
Prerequisites: barracks
Owner: gdi,nod
Building:
Power: -10
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 400
RevealsShroud:
Range: 5
Exit@1:
SpawnOffset: 0,-6
Production:
Produces: Aircraft
BelowUnits:
Reservable:
RepairsUnits:
RallyPoint:
ProductionQueue:
Type: Aircraft
Group: Aircraft
BuildSpeed: .4
LowPowerSlowdown: 3
ProductionBar:
HQ:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Valued:
Cost: 1000
Tooltip:
Name: Communications Center
Icon: hqicnh
Description: Provides an overview of the battlefield.\n Requires power to operate.
Buildable:
BuildPaletteOrder: 70
Prerequisites: proc
Owner: gdi,nod
Building:
Power: -40
Footprint: x_ xx
Dimensions: 2,2
Health:
HP: 750
RevealsShroud:
Range: 10
Bib:
ProvidesRadar:
RenderDetectionCircle:
DetectCloaked:
Range: 8
AirstrikePower:
Image: bombicnh
ChargeTime: 180
Description: Air Strike
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
EndChargeSound: airredy1.aud
SelectTargetSound: select1.aud
UnitType: a10
SupportPowerChargeBar:
FIX:
Inherits: ^Building
Valued:
Cost: 1200
Tooltip:
Name: Repair Facility
Icon: fixicnh
Description: Repairs vehicles and allows the\nconstruction of additional bases.
Buildable:
BuildPaletteOrder: 80
Prerequisites: vehicleproduction
Owner: gdi,nod
Building:
Power: -30
Footprint: _x_ xxx _x_
Dimensions: 3,3
Health:
HP: 800
RevealsShroud:
Range: 5
BelowUnits:
Reservable:
RepairsUnits:
RallyPoint:
EYE:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Valued:
Cost: 1800
Tooltip:
Name: Advanced Communications Center
Icon: eyeicnh
Description: Provides access to the Ion Cannon.\n Requires power to operate.
Buildable:
BuildPaletteOrder: 100
Prerequisites: hq
Owner: gdi
Building:
Power: -200
Footprint: x_ xx
Dimensions: 2,2
Health:
HP: 1000
RevealsShroud:
Range: 10
Bib:
ProvidesRadar:
RenderDetectionCircle:
DetectCloaked:
Range: 8
IonCannonPower:
Image: ionicnh
ChargeTime: 180
Description: Ion Cannon
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
BeginChargeSound: ionchrg1.aud
EndChargeSound: ionredy1.aud
LaunchSound: ion1.aud
SelectTargetSound: select1.aud
SupportPowerChargeBar:
TMPL:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Valued:
Cost: 2000
Tooltip:
Name: Temple of Nod
Icon: tmplicnh
Description: Place of worship and secret missile silo.\n Requires power to operate.
Buildable:
BuildPaletteOrder: 100
Prerequisites: hq
Owner: nod
Building:
Power: -150
Footprint: ___ xxx xxx
Dimensions: 3,3
Health:
HP: 2000
RevealsShroud:
Range: 6
Bib:
NukePower:
Image: atomicnh
ChargeTime: 300
Description: Nuclear Strike
LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area.
BeginChargeSound:
EndChargeSound: nukavail.aud
SelectTargetSound: select1.aud
LaunchSound: nukemisl.aud
MissileWeapon: atomic
SupportPowerChargeBar:
GUN:
Inherits: ^Building
Valued:
Cost: 600
Tooltip:
Name: Turret
Icon: gunicnh
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 45
Prerequisites: barracks
Owner: gdi,nod
Building:
Power: -20
-GivesBuildableArea:
Health:
HP: 400
RevealsShroud:
Range: 7
Turreted:
ROT: 12
InitialFacing: 50
RenderBuildingTurreted:
AttackTurreted:
PrimaryWeapon: TurretGun
PrimaryLocalOffset: 0,4,0,-2,0
AutoTarget:
-AutoTargetIgnore:
-RenderBuilding:
-DeadBuildingState:
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 3
SAM:
Inherits: ^Building
RequiresPower:
Valued:
Cost: 750
Tooltip:
Name: SAM Site
Icon: samicnh
Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
Buildable:
Queue: Defense
BuildPaletteOrder: 50
Prerequisites: hand
Owner: nod
Building:
Power: -20
Footprint: xx
Dimensions: 2,1
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 5
Turreted:
ROT: 7
InitialFacing: 0
RenderBuildingTurreted:
AttackPopupTurreted:
PrimaryWeapon: SAMMissile
WithMuzzleFlash:
AutoTarget:
-RenderBuilding:
RenderRangeCircle:
OBLI:
RequiresPower:
Inherits: ^Building
Valued:
Cost: 1500
Tooltip:
Name: Obelisk of Light
Icon:obliicnh
Description: Advanced base defense.\n Requires power to operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 60
Prerequisites: tmpl
Owner: nod
Building:
Power: -150
Footprint: _ x
Dimensions: 1,2
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 8
RenderBuildingCharge:
ChargeAudio: obelpowr.aud
AttackTurreted:
PrimaryWeapon: Laser
PrimaryOffset: 0,0,-2,-17
FireDelay: 8
Turreted:
ROT:255
AutoTarget:
-AutoTargetIgnore:
-RenderBuilding:
RenderRangeCircle:
-EmitInfantryOnSell:
RenderDetectionCircle:
DetectCloaked:
Range: 6
GTWR:
Inherits: ^Building
Valued:
Cost: 500
Tooltip:
Name: Guard Tower
Icon: gtwricnh
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: barracks
Owner: gdi,nod
Building:
Power: -10
-GivesBuildableArea:
Health:
HP: 600
RevealsShroud:
Range: 6
AttackTurreted:
PrimaryWeapon: HighV
PrimaryOffset: 0,0,0,-6
PrimaryLocalOffset: 0,-6,0,0,0
AutoTarget:
-AutoTargetIgnore:
DetectCloaked:
Range: 3
RenderDetectionCircle:
RenderRangeCircle:
WithMuzzleFlash:
Turreted:
ROT:255
ATWR:
Inherits: ^Building
RequiresPower:
Valued:
Cost: 1000
Tooltip:
Name: Advanced Guard Tower
Icon: atwricnh
Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
Buildable:
Queue: Defense
BuildPaletteOrder: 60
Prerequisites: hq
Owner: gdi
Building:
Power: -20
Footprint: _ x
Dimensions: 1,2
-GivesBuildableArea:
Health:
HP: 800
Armor:
Type: Heavy
RevealsShroud:
Range: 8
AttackTurreted:
PrimaryWeapon: TowerMissle
PrimaryOffset: 0,0,5,2
PrimaryLocalOffset: 7,-7,0,0,-25, -7,-7,0,0,25
Turreted:
ROT:255
AutoTarget:
-AutoTargetIgnore:
RenderDetectionCircle:
DetectCloaked:
Range: 6
RenderRangeCircle:
SBAG:
Inherits: ^Wall
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Sandbag Barrier
Icon:sbagicnh
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: fact
Owner: gdi
Health:
HP: 100
Armor:
Type: Light
CYCL:
Inherits: ^Wall
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Chain Link Barrier
Icon:cyclicnh
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: fact
Owner: nod
Health:
HP: 100
Armor:
Type: Light
BRIK:
Inherits: ^Wall
Valued:
Cost: 100
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Barrier
Icon:brikicnh
Description: Stop units and blocks enemy fire.
Buildable:
Queue: Defense
BuildPaletteOrder: 30
Prerequisites: vehicleproduction
Owner: gdi,nod
Health:
HP: 250
Armor:
Type: Heavy
Wall:
CrushClasses: heavywall
-CrushSound:
SoundOnDamageTransition:
DestroyedSound: crumble.aud
# custom prerequisites:
BARRACKS:
Tooltip:
Name: Infantry Production
Description: Infantry Production
VEHICLEPRODUCTION:
Tooltip:
Name: Vehicle Production
Description: Vehicle Production
ANYPOWER:
Tooltip:
Name: Power Plant
Description: Power Plant