171 lines
4.6 KiB
C#
171 lines
4.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class PickupUnit : Activity
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{
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readonly Actor cargo;
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readonly IMove movement;
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readonly Carryall carryall;
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readonly IFacing carryallFacing;
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readonly Carryable carryable;
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readonly IFacing carryableFacing;
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readonly BodyOrientation carryableBody;
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readonly int delay;
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enum PickupState { Intercept, LockCarryable, MoveToCarryable, Turn, Land, Wait, Pickup, Aborted }
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PickupState state;
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Activity innerActivity;
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public PickupUnit(Actor self, Actor cargo, int delay)
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{
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this.cargo = cargo;
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this.delay = delay;
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carryable = cargo.Trait<Carryable>();
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carryableFacing = cargo.Trait<IFacing>();
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carryableBody = cargo.Trait<BodyOrientation>();
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movement = self.Trait<IMove>();
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carryall = self.Trait<Carryall>();
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carryallFacing = self.Trait<IFacing>();
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state = PickupState.Intercept;
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}
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public override Activity Tick(Actor self)
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{
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if (innerActivity != null)
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{
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innerActivity = ActivityUtils.RunActivity(self, innerActivity);
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return this;
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}
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if (cargo != carryall.Carryable)
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return NextActivity;
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if (cargo.IsDead || IsCanceled || carryable.IsTraitDisabled || !cargo.AppearsFriendlyTo(self))
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{
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carryall.UnreserveCarryable(self);
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return NextActivity;
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}
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if (carryall.State == Carryall.CarryallState.Idle)
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return NextActivity;
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switch (state)
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{
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case PickupState.Intercept:
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innerActivity = movement.MoveWithinRange(Target.FromActor(cargo), WDist.FromCells(4),
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targetLineColor: Color.Yellow);
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state = PickupState.LockCarryable;
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return this;
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case PickupState.LockCarryable:
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state = PickupState.MoveToCarryable;
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if (!carryable.LockForPickup(cargo, self))
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state = PickupState.Aborted;
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return this;
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case PickupState.MoveToCarryable:
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{
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// Line up with the attachment point
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var localOffset = carryall.OffsetForCarryable(self, cargo).Rotate(carryableBody.QuantizeOrientation(self, cargo.Orientation));
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var targetPosition = cargo.CenterPosition - carryableBody.LocalToWorld(localOffset);
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if ((self.CenterPosition - targetPosition).HorizontalLengthSquared != 0)
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{
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// Run the first tick of the move activity immediately to avoid a one-frame pause
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innerActivity = ActivityUtils.RunActivity(self, new HeliFly(self, Target.FromPos(targetPosition)));
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return this;
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}
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state = PickupState.Turn;
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return this;
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}
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case PickupState.Turn:
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if (carryallFacing.Facing != carryableFacing.Facing)
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{
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innerActivity = new Turn(self, carryableFacing.Facing);
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return this;
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}
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state = PickupState.Land;
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return this;
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case PickupState.Land:
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{
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var localOffset = carryall.OffsetForCarryable(self, cargo).Rotate(carryableBody.QuantizeOrientation(self, cargo.Orientation));
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var targetPosition = cargo.CenterPosition - carryableBody.LocalToWorld(localOffset);
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if ((self.CenterPosition - targetPosition).HorizontalLengthSquared != 0 || carryallFacing.Facing != carryableFacing.Facing)
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{
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state = PickupState.MoveToCarryable;
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return this;
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}
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if (targetPosition.Z != self.CenterPosition.Z)
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{
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innerActivity = new HeliLand(self, false, self.World.Map.DistanceAboveTerrain(targetPosition));
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return this;
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}
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state = delay > 0 ? PickupState.Wait : PickupState.Pickup;
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return this;
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}
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case PickupState.Wait:
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state = PickupState.Pickup;
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innerActivity = new Wait(delay, false);
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return this;
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case PickupState.Pickup:
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// Remove our carryable from world
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Attach(self);
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return NextActivity;
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case PickupState.Aborted:
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// We got cancelled
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carryall.UnreserveCarryable(self);
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break;
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}
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return NextActivity;
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}
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void Attach(Actor self)
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{
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self.World.AddFrameEndTask(w =>
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{
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cargo.World.Remove(cargo);
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carryable.Attached(cargo);
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carryall.AttachCarryable(self, cargo);
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});
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}
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public override bool Cancel(Actor self, bool keepQueue = false)
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{
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if (!IsCanceled && innerActivity != null && !innerActivity.Cancel(self))
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return false;
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return base.Cancel(self, keepQueue);
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}
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}
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}
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