Files
OpenRA/OpenRA.Mods.Common/Activities/PickupUnit.cs
2019-01-26 22:53:46 +00:00

171 lines
4.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class PickupUnit : Activity
{
readonly Actor cargo;
readonly IMove movement;
readonly Carryall carryall;
readonly IFacing carryallFacing;
readonly Carryable carryable;
readonly IFacing carryableFacing;
readonly BodyOrientation carryableBody;
readonly int delay;
enum PickupState { Intercept, LockCarryable, MoveToCarryable, Turn, Land, Wait, Pickup, Aborted }
PickupState state;
Activity innerActivity;
public PickupUnit(Actor self, Actor cargo, int delay)
{
this.cargo = cargo;
this.delay = delay;
carryable = cargo.Trait<Carryable>();
carryableFacing = cargo.Trait<IFacing>();
carryableBody = cargo.Trait<BodyOrientation>();
movement = self.Trait<IMove>();
carryall = self.Trait<Carryall>();
carryallFacing = self.Trait<IFacing>();
state = PickupState.Intercept;
}
public override Activity Tick(Actor self)
{
if (innerActivity != null)
{
innerActivity = ActivityUtils.RunActivity(self, innerActivity);
return this;
}
if (cargo != carryall.Carryable)
return NextActivity;
if (cargo.IsDead || IsCanceled || carryable.IsTraitDisabled || !cargo.AppearsFriendlyTo(self))
{
carryall.UnreserveCarryable(self);
return NextActivity;
}
if (carryall.State == Carryall.CarryallState.Idle)
return NextActivity;
switch (state)
{
case PickupState.Intercept:
innerActivity = movement.MoveWithinRange(Target.FromActor(cargo), WDist.FromCells(4),
targetLineColor: Color.Yellow);
state = PickupState.LockCarryable;
return this;
case PickupState.LockCarryable:
state = PickupState.MoveToCarryable;
if (!carryable.LockForPickup(cargo, self))
state = PickupState.Aborted;
return this;
case PickupState.MoveToCarryable:
{
// Line up with the attachment point
var localOffset = carryall.OffsetForCarryable(self, cargo).Rotate(carryableBody.QuantizeOrientation(self, cargo.Orientation));
var targetPosition = cargo.CenterPosition - carryableBody.LocalToWorld(localOffset);
if ((self.CenterPosition - targetPosition).HorizontalLengthSquared != 0)
{
// Run the first tick of the move activity immediately to avoid a one-frame pause
innerActivity = ActivityUtils.RunActivity(self, new HeliFly(self, Target.FromPos(targetPosition)));
return this;
}
state = PickupState.Turn;
return this;
}
case PickupState.Turn:
if (carryallFacing.Facing != carryableFacing.Facing)
{
innerActivity = new Turn(self, carryableFacing.Facing);
return this;
}
state = PickupState.Land;
return this;
case PickupState.Land:
{
var localOffset = carryall.OffsetForCarryable(self, cargo).Rotate(carryableBody.QuantizeOrientation(self, cargo.Orientation));
var targetPosition = cargo.CenterPosition - carryableBody.LocalToWorld(localOffset);
if ((self.CenterPosition - targetPosition).HorizontalLengthSquared != 0 || carryallFacing.Facing != carryableFacing.Facing)
{
state = PickupState.MoveToCarryable;
return this;
}
if (targetPosition.Z != self.CenterPosition.Z)
{
innerActivity = new HeliLand(self, false, self.World.Map.DistanceAboveTerrain(targetPosition));
return this;
}
state = delay > 0 ? PickupState.Wait : PickupState.Pickup;
return this;
}
case PickupState.Wait:
state = PickupState.Pickup;
innerActivity = new Wait(delay, false);
return this;
case PickupState.Pickup:
// Remove our carryable from world
Attach(self);
return NextActivity;
case PickupState.Aborted:
// We got cancelled
carryall.UnreserveCarryable(self);
break;
}
return NextActivity;
}
void Attach(Actor self)
{
self.World.AddFrameEndTask(w =>
{
cargo.World.Remove(cargo);
carryable.Attached(cargo);
carryall.AttachCarryable(self, cargo);
});
}
public override bool Cancel(Actor self, bool keepQueue = false)
{
if (!IsCanceled && innerActivity != null && !innerActivity.Cancel(self))
return false;
return base.Cancel(self, keepQueue);
}
}
}