Files
OpenRA/OpenRA.Game/Game.cs
Chris Forbes b2df8d3b0e inproc server
2010-03-09 20:50:59 +13:00

446 lines
12 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Network;
using OpenRA.Support;
using OpenRA.Traits;
using Timer = OpenRA.Support.Timer;
using OpenRA.Server;
namespace OpenRA
{
public static class Game
{
public static readonly int CellSize = 24;
public static World world;
internal static Viewport viewport;
public static Controller controller;
internal static Chrome chrome;
public static UserSettings Settings;
internal static OrderManager orderManager;
public static bool skipMakeAnims = true;
internal static Renderer renderer;
static int2 clientSize;
static string mapName;
internal static Session LobbyInfo = new Session();
static bool changePending;
public static void LoadModPackages(Manifest manifest)
{
FileSystem.UnmountAll();
Timer.Time("reset: {0}");
foreach (var dir in manifest.Folders) FileSystem.Mount(dir);
foreach (var pkg in manifest.Packages) FileSystem.Mount(pkg);
Timer.Time("mount temporary packages: {0}");
}
public static void ChangeMap(string mapName)
{
Timer.Time( "----ChangeMap" );
var manifest = new Manifest(LobbyInfo.GlobalSettings.Mods);
Timer.Time( "manifest: {0}" );
Game.changePending = false;
Game.mapName = mapName;
SheetBuilder.Initialize(renderer);
LoadModPackages(manifest);
Rules.LoadRules(mapName, manifest);
Timer.Time( "load rules: {0}" );
world = null; // trying to access the old world will NRE, rather than silently doing it wrong.
Player.ResetPlayerColorList();
ChromeProvider.Initialize(manifest.Chrome);
world = new World();
Game.world.ActorAdded += a =>
{
if (a.Owner != null && a.Info.Traits.Contains<OwnedActorInfo>())
a.Owner.Shroud.Explore(a);
};
Timer.Time( "world: {0}" );
SequenceProvider.Initialize(manifest.Sequences);
viewport = new Viewport(clientSize, Game.world.Map.Offset, Game.world.Map.Offset + Game.world.Map.Size, renderer);
Timer.Time( "ChromeProv, SeqProv, viewport: {0}" );
skipMakeAnims = true;
foreach (var actorReference in world.Map.Actors)
world.CreateActor(actorReference.Name, actorReference.Location, world.players.Values.FirstOrDefault(p => p.InternalName == actorReference.Owner) ?? world.players[0]);
skipMakeAnims = false;
Timer.Time( "map actors: {0}" );
chrome = new Chrome(renderer);
Timer.Time( "chrome: {0}" );
Timer.Time( "----end ChangeMap" );
chat.AddLine(Color.White, "Debug", "Map change {0} -> {1}".F(Game.mapName, mapName));
}
internal static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer, Controller controller)
{
Game.renderer = renderer;
Game.clientSize = clientSize;
// todo
Sound.Initialize();
PerfHistory.items["render"].hasNormalTick = false;
PerfHistory.items["batches"].hasNormalTick = false;
PerfHistory.items["text"].hasNormalTick = false;
Game.controller = controller;
ChangeMap(mapName);
if (Settings.Replay != "")
throw new NotImplementedException();
else
{
JoinLocal();
}
}
internal static void JoinServer(string host, int port)
{
orderManager = new OrderManager(new NetworkConnection( host, port ), "replay.rep");
}
internal static void JoinLocal()
{
orderManager = new OrderManager(new EchoConnection());
}
internal static void CreateServer()
{
// todo: LobbyInfo is the wrong place for this.
InprocServer.Start(Game.LobbyInfo.GlobalSettings.Mods);
}
internal static void CloseServer()
{
InprocServer.Stop();
}
static int lastTime = Environment.TickCount;
public static void ResetTimer()
{
lastTime = Environment.TickCount;
}
public static int RenderFrame = 0;
internal static Chat chat = new Chat();
public static void Tick()
{
if (changePending && PackageDownloader.IsIdle())
{
ChangeMap(LobbyInfo.GlobalSettings.Map);
return;
}
int t = Environment.TickCount;
int dt = t - lastTime;
if (dt >= Settings.Timestep)
{
using (new PerfSample("tick_time"))
{
lastTime += Settings.Timestep;
chrome.Tick( world );
orderManager.TickImmediate( world );
if (orderManager.IsReadyForNextFrame)
{
orderManager.Tick(world);
controller.orderGenerator.Tick(world);
controller.selection.Tick(world);
world.Tick();
PerfHistory.Tick();
}
else
if (orderManager.FrameNumber == 0)
lastTime = Environment.TickCount;
}
}
using (new PerfSample("render"))
{
++RenderFrame;
viewport.DrawRegions( world );
}
PerfHistory.items["render"].Tick();
PerfHistory.items["batches"].Tick();
PerfHistory.items["text"].Tick();
}
public static void SyncLobbyInfo(string data)
{
var session = new Session();
session.GlobalSettings.Mods = Settings.InitialMods;
var ys = MiniYaml.FromString(data);
foreach (var y in ys)
{
if (y.Key == "GlobalSettings")
{
FieldLoader.Load(session.GlobalSettings, y.Value);
continue;
}
int index;
if (!int.TryParse(y.Key, out index))
continue; // not a player.
var client = new Session.Client();
FieldLoader.Load(client, y.Value);
session.Clients.Add(client);
world.players[index].SyncFromLobby(client);
}
LobbyInfo = session;
if (Game.orderManager.Connection.ConnectionState == ConnectionState.Connected)
world.SetLocalPlayer(Game.orderManager.Connection.LocalClientId);
if (Game.orderManager.FramesAhead != LobbyInfo.GlobalSettings.OrderLatency
&& !Game.orderManager.GameStarted)
{
Game.orderManager.FramesAhead = LobbyInfo.GlobalSettings.OrderLatency;
Game.chat.AddLine(Color.White, "Server",
"Order lag is now {0} frames.".F(LobbyInfo.GlobalSettings.OrderLatency));
}
if (PackageDownloader.SetPackageList(LobbyInfo.GlobalSettings.Packages)
|| mapName != LobbyInfo.GlobalSettings.Map)
changePending = true;
}
public static void IssueOrder(Order o) { orderManager.IssueOrder(o); } /* avoid exposing the OM to mod code */
public static void StartGame()
{
Game.chat.Reset();
var taken = LobbyInfo.Clients.Where(c => c.SpawnPoint != 0)
.Select(c => world.Map.SpawnPoints.ElementAt(c.SpawnPoint - 1)).ToList();
var available = world.Map.SpawnPoints.Except(taken).ToList();
foreach (var client in LobbyInfo.Clients)
{
var sp = (client.SpawnPoint == 0)
? ChooseSpawnPoint(available, taken)
: world.Map.SpawnPoints.ElementAt(client.SpawnPoint - 1);
foreach (var ssu in world.players[client.Index].PlayerActor
.traits.WithInterface<IOnGameStart>())
ssu.SpawnStartingUnits(world.players[client.Index], sp);
}
Game.viewport.GoToStartLocation( Game.world.LocalPlayer );
orderManager.StartGame();
}
static int2 ChooseSpawnPoint(List<int2> available, List<int2> taken)
{
if (available.Count == 0)
throw new InvalidOperationException("No free spawnpoint.");
var n = taken.Count == 0
? world.SharedRandom.Next(available.Count)
: available // pick the most distant spawnpoint from everyone else
.Select((k,i) => Pair.New(k,i))
.OrderByDescending(a => taken.Sum(t => (t - a.First).LengthSquared))
.Select(a => a.Second)
.First();
var sp = available[n];
available.RemoveAt(n);
taken.Add(sp);
return sp;
}
static int2 lastPos;
public static void DispatchMouseInput(MouseInputEvent ev, MouseEventArgs e, Modifiers modifierKeys)
{
int sync = Game.world.SyncHash();
if (ev == MouseInputEvent.Down)
lastPos = new int2(e.Location);
if (ev == MouseInputEvent.Move && (e.Button == MouseButtons.Middle || e.Button == (MouseButtons.Left | MouseButtons.Right)))
{
var p = new int2(e.Location);
viewport.Scroll(lastPos - p);
lastPos = p;
}
Game.viewport.DispatchMouseInput( world,
new MouseInput
{
Button = (MouseButton)(int)e.Button,
Event = ev,
Location = new int2(e.Location),
Modifiers = modifierKeys,
});
if( sync != Game.world.SyncHash() )
throw new InvalidOperationException( "Desync in DispatchMouseInput" );
}
public static void HandleKeyDown( KeyEventArgs e )
{
//int sync = Game.world.SyncHash();
//if( sync != Game.world.SyncHash() )
// throw new InvalidOperationException( "Desync in OnKeyDown" );
}
public static bool IsHost
{
get { return orderManager.Connection.LocalClientId == 0; }
}
public static void HandleKeyPress( KeyPressEventArgs e, Modifiers modifiers )
{
int sync = Game.world.SyncHash();
if( e.KeyChar == '\r' )
Game.chat.Toggle();
else if( Game.chat.isChatting )
Game.chat.TypeChar( e.KeyChar );
else
if( e.KeyChar >= '0' && e.KeyChar <= '9' )
Game.controller.selection.DoControlGroup( world,
e.KeyChar - '0', modifiers );
if( sync != Game.world.SyncHash() )
throw new InvalidOperationException( "Desync in OnKeyPress" );
}
public static void HandleModifierKeys(Modifiers mods)
{
controller.SetModifiers(mods);
}
static Size GetResolution(Settings settings)
{
var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
if (Game.Settings.Width > 0 && Game.Settings.Height > 0)
{
desktopResolution.Width = Game.Settings.Width;
desktopResolution.Height = Game.Settings.Height;
}
return new Size(
desktopResolution.Width,
desktopResolution.Height);
}
public static void PreInit(Settings settings)
{
while (!Directory.Exists("mods"))
{
var current = Directory.GetCurrentDirectory();
if (Directory.GetDirectoryRoot(current) == current)
throw new InvalidOperationException("Unable to load MIX files.");
Directory.SetCurrentDirectory("..");
}
LoadUserSettings(settings);
Game.LobbyInfo.GlobalSettings.Mods = Game.Settings.InitialMods;
// Load the default mod to access required files
Game.LoadModPackages(new Manifest(Game.LobbyInfo.GlobalSettings.Mods));
UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
Renderer.SheetSize = Game.Settings.SheetSize;
bool windowed = !Game.Settings.Fullscreen;
var resolution = GetResolution(settings);
renderer = new Renderer(resolution, windowed);
resolution = renderer.Resolution;
var controller = new Controller(); /* a bit of insane input routing */
Game.Initialize(Game.Settings.Map, renderer, new int2(resolution), Game.Settings.Player, controller);
// ShowCursor(false);
Game.ResetTimer();
}
static void LoadUserSettings(Settings settings)
{
Game.Settings = new UserSettings();
var settingsFile = settings.GetValue("settings", "settings.ini");
FileSystem.Mount("./");
if (FileSystem.Exists(settingsFile))
FieldLoader.Load(Game.Settings,
new IniFile(FileSystem.Open(settingsFile)).GetSection("Settings"));
FileSystem.UnmountAll();
}
static bool quit;
internal static void Run()
{
while (!quit)
{
Game.Tick();
Application.DoEvents();
}
}
public static void Exit()
{
quit = true;
}
}
}