Nuke power plants and HPAD made more resilient vs. airstrike. Communications Centre made more vulnerable to Ion Cannon. (Used to blow it up, but no more due to spread issue).
815 lines
14 KiB
YAML
815 lines
14 KiB
YAML
FACT:
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Inherits: ^Building
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Buildable:
|
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Queue: Building
|
|
BuildPaletteOrder: 1000
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Owner: None
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|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: Construction Yard
|
|
Description: Builds structures
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|
Building:
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|
Power: 0
|
|
Footprint: xxx xxx
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|
Dimensions: 3,2
|
|
Health:
|
|
HP: 1400
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|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
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|
Range: 10c0
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|
Bib:
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|
Production:
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Produces: Building,Defense
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|
Transforms:
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IntoActor: mcv
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Offset: 1,1
|
|
Facing: 108
|
|
ProductionQueue@Building:
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Type: Building
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|
Group: Building
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|
BuildSpeed: .4
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|
LowPowerSlowdown: 3
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|
QueuedAudio: Building
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|
ReadyAudio: ConstructionComplete
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|
ProductionQueue@Defense:
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Type: Defense
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Group: Defense
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|
BuildSpeed: .4
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|
LowPowerSlowdown: 3
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|
QueuedAudio: Building
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|
ReadyAudio: ConstructionComplete
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|
BaseBuilding:
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ProductionBar:
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BaseProvider:
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Cooldown: 75
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Range: 14
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NUKE:
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Inherits: ^Building
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Valued:
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Cost: 500
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Tooltip:
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Name: Power Plant
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Description: Generates power
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|
ProvidesCustomPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 10
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Owner: gdi,nod
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Prerequisites: fact
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|
Building:
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Power: 100
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Footprint: x_ xx
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Dimensions: 2,2
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|
Health:
|
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HP: 500
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RevealsShroud:
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Range: 4c0
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Bib:
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NUK2:
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Inherits: ^Building
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Valued:
|
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Cost: 800
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Tooltip:
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Name: Advanced Power Plant
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Description: Provides more power, cheaper than the \nstandard Power Plant
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ProvidesCustomPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: anyhq
|
|
Owner: gdi,nod
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Building:
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Power: 200
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|
Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 700
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|
RevealsShroud:
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Range: 4c0
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|
Bib:
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PROC:
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Inherits: ^Building
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Valued:
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Cost: 1500
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Tooltip:
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Name: Tiberium Refinery
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Description: Processes raw Tiberium\ninto useable resources
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: anypower
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Owner: gdi,nod
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Building:
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Power: -50
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Footprint: _x_ xxx ===
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Dimensions: 3,3
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Health:
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HP: 900
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RevealsShroud:
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Range: 6c0
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Bib:
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TiberiumRefinery:
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DockOffset: 0,2
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TickRate: 15
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StoresOre:
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PipColor: Green
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PipCount: 15
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Capacity: 1500
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Selectable:
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Bounds: 73,72
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CustomSellValue:
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Value: 500
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FreeActor:
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Actor: HARV
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InitialActivity: FindResources
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SpawnOffset: 1,2
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Facing: 64
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WithResources:
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SILO:
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Inherits: ^Building
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Valued:
|
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Cost: 300
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Tooltip:
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Name: Tiberium Silo
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Description: Stores processed Tiberium
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 35
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Prerequisites: proc
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Owner: gdi,nod
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Building:
|
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Power: -10
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|
Footprint: xx
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Dimensions: 2,1
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|
-GivesBuildableArea:
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Health:
|
|
HP: 400
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RevealsShroud:
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Range: 4c0
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Bib:
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HasMinibib: Yes
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RenderBuildingSilo:
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StoresOre:
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PipCount: 10
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PipColor: Green
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Capacity: 2400
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Selectable:
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Bounds: 49,30
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-RenderBuilding:
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-EmitInfantryOnSell:
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PYLE:
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Inherits: ^Building
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Valued:
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Cost: 300
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Tooltip:
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Name: Barracks
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Description: Trains infantry
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ProvidesCustomPrerequisite:
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Prerequisite: barracks
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Buildable:
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BuildPaletteOrder: 40
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|
Prerequisites: anypower
|
|
Owner: gdi
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|
Building:
|
|
Power: -20
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|
Footprint: xx xx
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Dimensions: 2,2
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Health:
|
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HP: 500
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|
RevealsShroud:
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|
Range: 5c0
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|
Bib:
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|
RallyPoint:
|
|
Exit@1:
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SpawnOffset: -426,85,0
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ExitCell: 0,1
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Exit@2:
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SpawnOffset: 298,298,0
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ExitCell: 1,1
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Production:
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Produces: Infantry
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|
ProductionQueue:
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Type: Infantry
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Group: Infantry
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BuildSpeed: .4
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|
LowPowerSlowdown: 3
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ProductionBar:
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HAND:
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Inherits: ^Building
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Valued:
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Cost: 300
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Tooltip:
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Name: Hand of Nod
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Description: Trains infantry
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ProvidesCustomPrerequisite:
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Prerequisite: barracks
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anypower
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Owner: nod
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Building:
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Power: -20
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Footprint: __ xx xx
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Dimensions: 2,3
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|
Health:
|
|
HP: 500
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|
RevealsShroud:
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|
Range: 5c0
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|
Bib:
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|
RallyPoint:
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|
Exit@1:
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SpawnOffset: 512,1024,0
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|
ExitCell: 1,2
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|
Production:
|
|
Produces: Infantry
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|
ProductionQueue:
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Type: Infantry
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Group: Infantry
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ProductionBar:
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AFLD:
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Inherits: ^Building
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Valued:
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Cost: 2000
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|
Tooltip:
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Name: Airstrip
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Description: Provides a dropzone\nfor vehicle reinforcements
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ProvidesCustomPrerequisite:
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Prerequisite: vehicleproduction
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: proc
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Owner: nod
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Building:
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Power: -30
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Footprint: xxxx xxxx
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Dimensions: 4,2
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Health:
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HP: 1000
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|
RevealsShroud:
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Range: 7c0
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|
Bib:
|
|
RallyPoint:
|
|
RallyPoint: 4,2
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|
Exit@1:
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|
SpawnOffset: -1024,0,0
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ExitCell: 3,1
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ProductionAirdrop:
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Produces: Vehicle
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ProductionQueue:
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Type: Vehicle
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Group: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ReadyAudio:
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ProductionBar:
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WEAP:
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Inherits: ^Building
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Valued:
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Cost: 2000
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Tooltip:
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Name: Weapons Factory
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Description: Assembly point for\nvehicle reinforcements
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ProvidesCustomPrerequisite:
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Prerequisite: vehicleproduction
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: proc
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Owner: gdi
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Building:
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Power: -30
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Footprint: ___ xxx ===
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Dimensions: 3,3
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Health:
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HP: 1000
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RevealsShroud:
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Range: 4c0
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Bib:
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-RenderBuilding:
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RenderBuildingWarFactory:
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RallyPoint:
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RallyPoint: 0,3
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Exit@1:
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SpawnOffset: -341,-341,0
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ExitCell: 0,2
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Production:
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Produces: Vehicle
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ProductionQueue:
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Type: Vehicle
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Group: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ProductionBar:
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HPAD:
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Inherits: ^Building
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Valued:
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Cost: 1000
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Tooltip:
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Name: Helipad
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Description: Produces, rearms and\nrepairs helicopters
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: barracks
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Owner: gdi,nod
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Building:
|
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Power: -10
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|
Footprint: xx xx
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Dimensions: 2,2
|
|
Health:
|
|
HP: 500
|
|
RevealsShroud:
|
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Range: 5c0
|
|
Exit@1:
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SpawnOffset: 0,-256,0
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Production:
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Produces: Aircraft
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Reservable:
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RepairsUnits:
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RallyPoint:
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ProductionQueue:
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Type: Aircraft
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Group: Aircraft
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ProductionBar:
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HQ:
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Inherits: ^Building
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Valued:
|
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Cost: 1000
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Tooltip:
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Name: Communications Center
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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ProvidesCustomPrerequisite:
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Prerequisite: anyhq
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Buildable:
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BuildPaletteOrder: 70
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|
Prerequisites: proc
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|
Owner: gdi,nod
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|
Building:
|
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Power: -40
|
|
Footprint: x_ xx
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|
Dimensions: 2,2
|
|
RequiresPower:
|
|
CanPowerDown:
|
|
DisabledOverlay:
|
|
Health:
|
|
HP: 700
|
|
RevealsShroud:
|
|
Range: 10c0
|
|
Bib:
|
|
ProvidesRadar:
|
|
RenderDetectionCircle:
|
|
DetectCloaked:
|
|
Range: 5
|
|
AirstrikePower:
|
|
Icon: airstrike
|
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ChargeTime: 180
|
|
SquadSize: 3
|
|
QuantizedFacings: 8
|
|
Description: Air Strike
|
|
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
|
|
EndChargeSound: airredy1.aud
|
|
SelectTargetSound: select1.aud
|
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InsufficientPowerSound: nopower1.aud
|
|
IncomingSound: enemya.aud
|
|
UnitType: a10
|
|
DisplayBeacon: True
|
|
BeaconDuration: -1
|
|
BeaconPoster: airstrike
|
|
DisplayRadarPing: True
|
|
CameraActor: camera
|
|
SupportPowerChargeBar:
|
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FIX:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Repair Facility
|
|
Description: Repairs vehicles
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|
Buildable:
|
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BuildPaletteOrder: 80
|
|
Prerequisites: vehicleproduction
|
|
Owner: gdi,nod
|
|
Building:
|
|
Power: -30
|
|
Footprint: _x_ xxx _x_
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|
Dimensions: 3,3
|
|
Health:
|
|
HP: 400
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Bib:
|
|
HasMinibib: Yes
|
|
Reservable:
|
|
RepairsUnits:
|
|
RallyPoint:
|
|
|
|
EYE:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 1800
|
|
Tooltip:
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Name: Advanced Communications Center
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Description: Provides access to the Ion Cannon.\n Requires power to operate.
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ProvidesCustomPrerequisite:
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Prerequisite: anyhq
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Buildable:
|
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BuildPaletteOrder: 100
|
|
Prerequisites: anyhq
|
|
Owner: gdi
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|
Building:
|
|
Power: -200
|
|
Footprint: x_ xx
|
|
Dimensions: 2,2
|
|
RequiresPower:
|
|
CanPowerDown:
|
|
DisabledOverlay:
|
|
Health:
|
|
HP: 1200
|
|
RevealsShroud:
|
|
Range: 10c0
|
|
Bib:
|
|
ProvidesRadar:
|
|
RenderDetectionCircle:
|
|
DetectCloaked:
|
|
Range: 5
|
|
IonCannonPower:
|
|
Icon: ioncannon
|
|
ChargeTime: 180
|
|
Description: Ion Cannon
|
|
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
|
|
BeginChargeSound: ionchrg1.aud
|
|
EndChargeSound: ionredy1.aud
|
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LaunchSound: ion1.aud
|
|
SelectTargetSound: select1.aud
|
|
InsufficientPowerSound: nopower1.aud
|
|
DisplayRadarPing: True
|
|
CameraActor: camera.small
|
|
SupportPowerChargeBar:
|
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|
|
TMPL:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: Temple of Nod
|
|
Description: Place of worship and secret missile silo.\n Requires power to operate.
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: anyhq
|
|
Buildable:
|
|
BuildPaletteOrder: 100
|
|
Prerequisites: anyhq
|
|
Owner: nod
|
|
Building:
|
|
Power: -150
|
|
Footprint: ___ xxx xxx
|
|
Dimensions: 3,3
|
|
RequiresPower:
|
|
CanPowerDown:
|
|
DisabledOverlay:
|
|
Health:
|
|
HP: 2000
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
Bib:
|
|
NukePower:
|
|
Icon: abomb
|
|
ChargeTime: 300
|
|
Description: Nuclear Strike
|
|
LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area.
|
|
BeginChargeSound:
|
|
EndChargeSound: nukavail.aud
|
|
SelectTargetSound: select1.aud
|
|
InsufficientPowerSound: nopower1.aud
|
|
LaunchSound: nuklnch1.aud
|
|
IncomingSound: nuke1.aud
|
|
MissileWeapon: atomic
|
|
DisplayBeacon: True
|
|
BeaconDuration: -1
|
|
BeaconPoster: atomic
|
|
DisplayRadarPing: True
|
|
CameraActor: camera
|
|
SupportPowerChargeBar:
|
|
|
|
GUN:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 600
|
|
CustomBuildTimeValue:
|
|
Value: 1440
|
|
Tooltip:
|
|
Name: Turret
|
|
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 45
|
|
Prerequisites: barracks
|
|
Owner: gdi,nod
|
|
Building:
|
|
Power: -20
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 400
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
Bib:
|
|
HasMinibib: Yes
|
|
Turreted:
|
|
ROT: 12
|
|
InitialFacing: 50
|
|
RenderBuildingTurreted:
|
|
Armament:
|
|
Weapon: TurretGun
|
|
LocalOffset: 512,0,112
|
|
MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
AutoTarget:
|
|
-RenderBuilding:
|
|
-DeadBuildingState:
|
|
RenderRangeCircle:
|
|
RenderDetectionCircle:
|
|
DetectCloaked:
|
|
Range: 3
|
|
|
|
SAM:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 750
|
|
CustomBuildTimeValue:
|
|
Value: 2160
|
|
Tooltip:
|
|
Name: SAM Site
|
|
Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 50
|
|
Prerequisites: hand
|
|
Owner: nod
|
|
Building:
|
|
Power: -20
|
|
Footprint: xx
|
|
Dimensions: 2,1
|
|
RequiresPower:
|
|
DisabledOverlay:
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 400
|
|
Armor:
|
|
Type: Heavy
|
|
RevealsShroud:
|
|
Range: 8c0
|
|
Turreted:
|
|
ROT: 10
|
|
InitialFacing: 0
|
|
RenderBuildingTurreted:
|
|
Armament:
|
|
Weapon: SAMMissile
|
|
MuzzleSequence: muzzle
|
|
AttackPopupTurreted:
|
|
WithMuzzleFlash:
|
|
AutoTarget:
|
|
-RenderBuilding:
|
|
RenderRangeCircle:
|
|
|
|
OBLI:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 1500
|
|
CustomBuildTimeValue:
|
|
Value: 3120
|
|
Tooltip:
|
|
Name: Obelisk of Light
|
|
Description: Advanced base defense.\n Requires power to operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 60
|
|
Prerequisites: tmpl
|
|
Owner: nod
|
|
Building:
|
|
Power: -150
|
|
Footprint: _ x
|
|
Dimensions: 1,2
|
|
RequiresPower:
|
|
DisabledOverlay:
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 600
|
|
Armor:
|
|
Type: Heavy
|
|
RevealsShroud:
|
|
Range: 8c0
|
|
Bib:
|
|
HasMinibib: Yes
|
|
RenderBuildingCharge:
|
|
ChargeAudio: obelpowr.aud
|
|
Armament:
|
|
Weapon: Laser
|
|
LocalOffset: 0,0,725
|
|
FireDelay: 0
|
|
AttackCharge:
|
|
ReloadTime: 40
|
|
InitialChargeDelay: 50
|
|
AutoTarget:
|
|
-RenderBuilding:
|
|
RenderRangeCircle:
|
|
-EmitInfantryOnSell:
|
|
RenderDetectionCircle:
|
|
DetectCloaked:
|
|
Range: 5
|
|
|
|
GTWR:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 600
|
|
CustomBuildTimeValue:
|
|
Value: 1440
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Tooltip:
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Name: Guard Tower
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Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 40
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Prerequisites: barracks
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Owner: gdi,nod
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Building:
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Power: -10
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-GivesBuildableArea:
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Health:
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HP: 400
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RevealsShroud:
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Range: 7c0
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Bib:
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HasMinibib: Yes
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Armament:
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Weapon: HighV
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LocalOffset: 256,0,256
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MuzzleSequence: muzzle
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AttackTurreted:
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BodyOrientation:
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QuantizedFacings: 8
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AutoTarget:
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DetectCloaked:
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Range: 3
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RenderDetectionCircle:
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RenderRangeCircle:
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WithMuzzleFlash:
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Turreted:
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ROT: 255
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ATWR:
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Inherits: ^Building
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Valued:
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Cost: 1000
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CustomBuildTimeValue:
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Value: 2880
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Tooltip:
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Name: Advanced Guard Tower
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Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 60
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Prerequisites: anyhq
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Owner: gdi
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Building:
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Power: -40
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Footprint: _ x
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Dimensions: 1,2
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RequiresPower:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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HP: 600
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 8c0
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Bib:
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HasMinibib: Yes
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Turreted:
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ROT: 255
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Offset: 128,128,-85
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Armament:
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Weapon: TowerMissle
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LocalOffset: 256,128,0, 256,-128,0
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LocalYaw: -100,100
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AttackTurreted:
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AutoTarget:
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BodyOrientation:
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QuantizedFacings: 8
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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RenderRangeCircle:
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SBAG:
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Inherits: ^Wall
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Valued:
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Cost: 25
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Sandbag Barrier
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Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: fact
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Owner: gdi
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Health:
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HP: 100
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Armor:
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Type: Light
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LineBuild:
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Range: 8
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NodeTypes: sandbag
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LineBuildNode:
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Types: sandbag
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CYCL:
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Inherits: ^Wall
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Valued:
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Cost: 25
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Chain Link Barrier
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Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: fact
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Owner: nod
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Health:
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HP: 100
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Armor:
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Type: Light
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LineBuild:
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Range: 8
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NodeTypes: chain
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LineBuildNode:
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Types: chain
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BRIK:
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Inherits: ^Wall
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Valued:
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Cost: 100
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Concrete Barrier
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Description: Stop units and blocks enemy fire.
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|
Buildable:
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Queue: Defense
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BuildPaletteOrder: 30
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|
Prerequisites: vehicleproduction
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|
Owner: gdi,nod
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Health:
|
|
HP: 250
|
|
Armor:
|
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Type: Heavy
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Wall:
|
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CrushClasses: heavywall
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-CrushSound:
|
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SoundOnDamageTransition:
|
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DestroyedSound: crumble.aud
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|
LineBuild:
|
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Range: 8
|
|
NodeTypes: concrete
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LineBuildNode:
|
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Types: concrete
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BARRACKS:
|
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Tooltip:
|
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Name: Infantry Production
|
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Description: Infantry Production
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VEHICLEPRODUCTION:
|
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Tooltip:
|
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Name: Vehicle Production
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Description: Vehicle Production
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|
|
ANYPOWER:
|
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Tooltip:
|
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Name: Power Plant
|
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Description: Power Plant
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|
|
|
ANYHQ:
|
|
Tooltip:
|
|
Name: a communications center
|
|
Description: a communications center
|
|
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