Files
OpenRA/OpenRA.Mods.RA/ProductionQueueFromSelection.cs
2014-08-21 11:27:52 +02:00

74 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.RA.Widgets;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA
{
class ProductionQueueFromSelectionInfo : ITraitInfo
{
public string ProductionTabsWidget = null;
public string ProductionPaletteWidget = null;
public object Create(ActorInitializer init) { return new ProductionQueueFromSelection(init.world, this); }
}
class ProductionQueueFromSelection : INotifySelection
{
readonly World world;
readonly Lazy<ProductionTabsWidget> tabsWidget;
readonly Lazy<ProductionPaletteWidget> paletteWidget;
public ProductionQueueFromSelection(World world, ProductionQueueFromSelectionInfo info)
{
this.world = world;
tabsWidget = Exts.Lazy(() => Ui.Root.GetOrNull(info.ProductionTabsWidget) as ProductionTabsWidget);
paletteWidget = Exts.Lazy(() => Ui.Root.GetOrNull(info.ProductionPaletteWidget) as ProductionPaletteWidget);
}
public void SelectionChanged()
{
// Disable for spectators
if (world.LocalPlayer == null)
return;
// Queue-per-actor
var queue = world.Selection.Actors
.Where(a => a.IsInWorld && a.World.LocalPlayer == a.Owner)
.SelectMany(a => a.TraitsImplementing<ProductionQueue>())
.FirstOrDefault(q => q.Enabled);
// Queue-per-player
if (queue == null)
{
var types = world.Selection.Actors.Where(a => a.IsInWorld && a.World.LocalPlayer == a.Owner)
.SelectMany(a => a.TraitsImplementing<Production>())
.SelectMany(t => t.Info.Produces);
queue = world.LocalPlayer.PlayerActor.TraitsImplementing<ProductionQueue>()
.FirstOrDefault(q => q.Enabled && types.Contains(q.Info.Type));
}
if (queue == null)
return;
if (tabsWidget.Value != null)
tabsWidget.Value.CurrentQueue = queue;
else if (paletteWidget.Value != null)
paletteWidget.Value.CurrentQueue = queue;
}
}
}