Files
OpenRA/OpenRA.Game/Input/IInputHandler.cs
2016-02-21 16:27:31 +00:00

73 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
namespace OpenRA
{
public interface IInputHandler
{
void ModifierKeys(Modifiers mods);
void OnKeyInput(KeyInput input);
void OnMouseInput(MouseInput input);
void OnTextInput(string text);
}
public enum MouseInputEvent { Down, Move, Up, Scroll }
public struct MouseInput
{
public MouseInputEvent Event;
public MouseButton Button;
public int ScrollDelta;
public int2 Location;
public Modifiers Modifiers;
public int MultiTapCount;
public MouseInput(MouseInputEvent ev, MouseButton button, int scrollDelta, int2 location, Modifiers mods, int multiTapCount)
{
Event = ev;
Button = button;
ScrollDelta = scrollDelta;
Location = location;
Modifiers = mods;
MultiTapCount = multiTapCount;
}
}
[Flags]
public enum MouseButton
{
None = 0,
Left = 1,
Right = 2,
Middle = 4
}
[Flags]
public enum Modifiers
{
None = 0,
Shift = 1,
Alt = 2,
Ctrl = 4,
Meta = 8,
}
public enum KeyInputEvent { Down, Up }
public struct KeyInput
{
public KeyInputEvent Event;
public Keycode Key;
public Modifiers Modifiers;
public int MultiTapCount;
public char UnicodeChar;
}
}