Files
OpenRA/OpenRA.Game/ModMetadata.cs
2016-02-21 16:27:31 +00:00

98 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.FileSystem;
namespace OpenRA
{
public class ModMetadata
{
public static readonly Dictionary<string, ModMetadata> AllMods = ValidateMods();
public string Id;
public string Title;
public string Description;
public string Version;
public string Author;
public bool Hidden;
public Dictionary<string, string> RequiresMods;
public ContentInstaller Content;
public IReadOnlyPackage Package;
static Dictionary<string, ModMetadata> ValidateMods()
{
var ret = new Dictionary<string, ModMetadata>();
foreach (var pair in GetCandidateMods())
{
try
{
IReadOnlyPackage package = null;
if (Directory.Exists(pair.Value))
package = new Folder(pair.Value);
else
throw new InvalidDataException(pair.Value + " is not a valid mod package");
if (!package.Contains("mod.yaml"))
continue;
var yaml = new MiniYaml(null, MiniYaml.FromStream(package.GetStream("mod.yaml")));
var nd = yaml.ToDictionary();
if (!nd.ContainsKey("Metadata"))
continue;
var metadata = FieldLoader.Load<ModMetadata>(nd["Metadata"]);
metadata.Id = pair.Key;
metadata.Package = package;
if (nd.ContainsKey("RequiresMods"))
metadata.RequiresMods = nd["RequiresMods"].ToDictionary(my => my.Value);
else
metadata.RequiresMods = new Dictionary<string, string>();
if (nd.ContainsKey("ContentInstaller"))
metadata.Content = FieldLoader.Load<ContentInstaller>(nd["ContentInstaller"]);
ret.Add(pair.Key, metadata);
}
catch (Exception ex)
{
Console.WriteLine("An exception occurred when trying to load ModMetadata for `{0}`:".F(pair.Key));
Console.WriteLine(ex.Message);
}
}
return ret;
}
static Dictionary<string, string> GetCandidateMods()
{
// Get mods that are in the game folder.
var basePath = Platform.ResolvePath(Path.Combine(".", "mods"));
var mods = Directory.GetDirectories(basePath)
.ToDictionary(x => x.Substring(basePath.Length + 1));
// Get mods that are in the support folder.
var supportPath = Platform.ResolvePath(Path.Combine("^", "mods"));
if (!Directory.Exists(supportPath))
return mods;
foreach (var pair in Directory.GetDirectories(supportPath).ToDictionary(x => x.Substring(supportPath.Length + 1)))
mods.Add(pair.Key, pair.Value);
return mods;
}
}
}