63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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namespace OpenRA.Scripting
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{
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public class ScriptActorInterface : ScriptObjectWrapper
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{
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readonly Actor actor;
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protected override string DuplicateKeyError(string memberName) { return "Actor '{0}' defines the command '{1}' on multiple traits".F(actor.Info.Name, memberName); }
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protected override string MemberNotFoundError(string memberName)
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{
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var actorName = actor.Info.Name;
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if (actor.IsDead)
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actorName += " (dead)";
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return "Actor '{0}' does not define a property '{1}'".F(actorName, memberName);
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}
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public ScriptActorInterface(ScriptContext context, Actor actor)
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: base(context)
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{
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this.actor = actor;
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InitializeBindings();
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}
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void InitializeBindings()
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{
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var commandClasses = Context.ActorCommands[actor.Info].AsEnumerable();
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// Destroyed actors cannot have their traits queried
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if (actor.Disposed)
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commandClasses = commandClasses.Where(c => c.HasAttribute<ExposedForDestroyedActors>());
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var args = new object[] { Context, actor };
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var objects = commandClasses.Select(cg =>
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{
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var groupCtor = cg.GetConstructor(new Type[] { typeof(ScriptContext), typeof(Actor) });
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return groupCtor.Invoke(args);
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});
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Bind(objects);
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}
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public void OnActorDestroyed()
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{
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// Regenerate bindings to remove access to bogus trait state
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InitializeBindings();
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}
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}
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}
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