170 lines
6.4 KiB
C#
170 lines
6.4 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Lint
|
|
{
|
|
class CheckSequences : ILintMapPass
|
|
{
|
|
Action<string> emitError;
|
|
|
|
List<MiniYamlNode> sequenceDefinitions;
|
|
|
|
public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
|
|
{
|
|
if (map != null && !map.SequenceDefinitions.Any())
|
|
return;
|
|
|
|
var modData = Game.ModData;
|
|
this.emitError = emitError;
|
|
|
|
var sequenceSource = map != null ? map.SequenceDefinitions : new List<MiniYamlNode>();
|
|
sequenceDefinitions = MiniYaml.Merge(modData.Manifest.Sequences.Select(s => MiniYaml.FromStream(map.Open(s))).Append(sequenceSource));
|
|
|
|
var rules = map == null ? modData.DefaultRules : map.Rules;
|
|
var factions = rules.Actors["world"].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray();
|
|
var sequenceProviders = map == null ? rules.Sequences.Values : new[] { rules.Sequences[map.Tileset] };
|
|
|
|
foreach (var actorInfo in rules.Actors)
|
|
{
|
|
foreach (var renderInfo in actorInfo.Value.TraitInfos<RenderSpritesInfo>())
|
|
{
|
|
foreach (var faction in factions)
|
|
{
|
|
foreach (var sequenceProvider in sequenceProviders)
|
|
{
|
|
var image = renderInfo.GetImage(actorInfo.Value, sequenceProvider, faction);
|
|
if (sequenceDefinitions.All(s => s.Key != image.ToLowerInvariant()) && !actorInfo.Value.Name.Contains("^"))
|
|
emitError("Sprite image {0} from actor {1} using faction {2} has no sequence definition."
|
|
.F(image, actorInfo.Value.Name, faction));
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var traitInfo in actorInfo.Value.TraitInfos<ITraitInfo>())
|
|
{
|
|
var fields = traitInfo.GetType().GetFields();
|
|
foreach (var field in fields)
|
|
{
|
|
if (field.HasAttribute<SequenceReferenceAttribute>())
|
|
{
|
|
var sequences = LintExts.GetFieldValues(traitInfo, field, emitError);
|
|
foreach (var sequence in sequences)
|
|
{
|
|
if (string.IsNullOrEmpty(sequence))
|
|
continue;
|
|
|
|
var renderInfo = actorInfo.Value.TraitInfos<RenderSpritesInfo>().FirstOrDefault();
|
|
if (renderInfo == null)
|
|
continue;
|
|
|
|
foreach (var faction in factions)
|
|
{
|
|
var sequenceReference = field.GetCustomAttributes<SequenceReferenceAttribute>(true).FirstOrDefault();
|
|
if (sequenceReference != null && !string.IsNullOrEmpty(sequenceReference.ImageReference))
|
|
{
|
|
var imageField = fields.FirstOrDefault(f => f.Name == sequenceReference.ImageReference);
|
|
if (imageField != null)
|
|
{
|
|
foreach (var imageOverride in LintExts.GetFieldValues(traitInfo, imageField, emitError))
|
|
{
|
|
if (!string.IsNullOrEmpty(imageOverride) && sequenceDefinitions.All(s => s.Key != imageOverride.ToLowerInvariant()))
|
|
emitError("Custom sprite image {0} from actor {1} has no sequence definition.".F(imageOverride, actorInfo.Value.Name));
|
|
else
|
|
CheckDefintions(imageOverride, sequenceReference, actorInfo, sequence, faction, field, traitInfo);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach (var sequenceProvider in sequenceProviders)
|
|
{
|
|
var image = renderInfo.GetImage(actorInfo.Value, sequenceProvider, faction);
|
|
CheckDefintions(image, sequenceReference, actorInfo, sequence, faction, field, traitInfo);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var weaponInfo in rules.Weapons)
|
|
{
|
|
var projectileInfo = weaponInfo.Value.Projectile;
|
|
if (projectileInfo == null)
|
|
continue;
|
|
|
|
var fields = projectileInfo.GetType().GetFields();
|
|
foreach (var field in fields)
|
|
{
|
|
if (field.HasAttribute<SequenceReferenceAttribute>())
|
|
{
|
|
var sequences = LintExts.GetFieldValues(projectileInfo, field, emitError);
|
|
foreach (var sequence in sequences)
|
|
{
|
|
if (string.IsNullOrEmpty(sequence))
|
|
continue;
|
|
|
|
var sequenceReference = field.GetCustomAttributes<SequenceReferenceAttribute>(true).FirstOrDefault();
|
|
if (sequenceReference != null && !string.IsNullOrEmpty(sequenceReference.ImageReference))
|
|
{
|
|
var imageField = fields.FirstOrDefault(f => f.Name == sequenceReference.ImageReference);
|
|
if (imageField != null)
|
|
{
|
|
foreach (var imageOverride in LintExts.GetFieldValues(projectileInfo, imageField, emitError))
|
|
{
|
|
if (!string.IsNullOrEmpty(imageOverride))
|
|
{
|
|
var definitions = sequenceDefinitions.FirstOrDefault(n => n.Key == imageOverride.ToLowerInvariant());
|
|
if (definitions == null)
|
|
emitError("Can't find sequence definition for projectile image {0} at weapon {1}.".F(imageOverride, weaponInfo.Key));
|
|
else if (!definitions.Value.Nodes.Any(n => n.Key == sequence))
|
|
emitError("Projectile sprite image {0} from weapon {1} does not define sequence {2} from field {3} of {4}"
|
|
.F(imageOverride, weaponInfo.Key, sequence, field.Name, projectileInfo));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CheckDefintions(string image, SequenceReferenceAttribute sequenceReference,
|
|
KeyValuePair<string, ActorInfo> actorInfo, string sequence, string faction, FieldInfo field, ITraitInfo traitInfo)
|
|
{
|
|
var definitions = sequenceDefinitions.FirstOrDefault(n => n.Key == image.ToLowerInvariant());
|
|
if (definitions != null)
|
|
{
|
|
if (sequenceReference != null && sequenceReference.Prefix)
|
|
{
|
|
if (!definitions.Value.Nodes.Any(n => n.Key.StartsWith(sequence)))
|
|
emitError("Sprite image {0} from actor {1} of faction {2} does not define sequence prefix {3} from field {4} of {5}"
|
|
.F(image, actorInfo.Value.Name, faction, sequence, field.Name, traitInfo));
|
|
}
|
|
else if (definitions.Value.Nodes.All(n => n.Key != sequence))
|
|
{
|
|
emitError("Sprite image {0} from actor {1} of faction {2} does not define sequence {3} from field {4} of {5}"
|
|
.F(image, actorInfo.Value.Name, faction, sequence, field.Name, traitInfo));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|