Files
OpenRA/OpenRA.Mods.Common/Orders/BeaconOrderGenerator.cs
2016-02-21 16:27:31 +00:00

38 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Orders
{
public class BeaconOrderGenerator : IOrderGenerator
{
public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if (mi.Button != MouseButton.Left)
world.CancelInputMode();
else if (!world.ShroudObscures(cell))
{
world.CancelInputMode();
yield return new Order("PlaceBeacon", world.LocalPlayer.PlayerActor, false) { TargetLocation = cell, SuppressVisualFeedback = true };
}
}
public virtual void Tick(World world) { }
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
return !world.ShroudObscures(cell) ? "ability" : "generic-blocked";
}
}
}