65 lines
1.5 KiB
C#
65 lines
1.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[Desc("Part of the new Lua API.")]
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public class LuaScriptInfo : ITraitInfo, Requires<SpawnMapActorsInfo>
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{
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public readonly HashSet<string> Scripts = new HashSet<string>();
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public object Create(ActorInitializer init) { return new LuaScript(this); }
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}
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public class LuaScript : ITick, IWorldLoaded, INotifyActorDisposing
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{
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readonly LuaScriptInfo info;
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ScriptContext context;
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public LuaScript(LuaScriptInfo info)
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{
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this.info = info;
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}
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public void WorldLoaded(World world, WorldRenderer worldRenderer)
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{
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var scripts = info.Scripts ?? Enumerable.Empty<string>();
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context = new ScriptContext(world, worldRenderer, scripts);
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context.WorldLoaded();
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}
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public void Tick(Actor self)
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{
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context.Tick(self);
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}
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bool disposed;
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public void Disposing(Actor self)
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{
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if (disposed)
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return;
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if (context != null)
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context.Dispose();
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disposed = true;
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}
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public bool FatalErrorOccurred { get { return context.FatalErrorOccurred; } }
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}
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}
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