Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/GameInfoObjectivesLogic.cs
2016-02-21 16:27:31 +00:00

72 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
class GameInfoObjectivesLogic : ChromeLogic
{
readonly ContainerWidget template;
[ObjectCreator.UseCtor]
public GameInfoObjectivesLogic(Widget widget, World world)
{
var lp = world.LocalPlayer;
var missionStatus = widget.Get<LabelWidget>("MISSION_STATUS");
missionStatus.GetText = () => lp.WinState == WinState.Undefined ? "In progress" :
lp.WinState == WinState.Won ? "Accomplished" : "Failed";
missionStatus.GetColor = () => lp.WinState == WinState.Undefined ? Color.White :
lp.WinState == WinState.Won ? Color.LimeGreen : Color.Red;
var mo = lp.PlayerActor.TraitOrDefault<MissionObjectives>();
if (mo == null)
return;
var objectivesPanel = widget.Get<ScrollPanelWidget>("OBJECTIVES_PANEL");
template = objectivesPanel.Get<ContainerWidget>("OBJECTIVE_TEMPLATE");
PopulateObjectivesList(mo, objectivesPanel, template);
Action<Player, bool> redrawObjectives = (player, _) =>
{
if (player == lp)
PopulateObjectivesList(mo, objectivesPanel, template);
};
mo.ObjectiveAdded += redrawObjectives;
}
void PopulateObjectivesList(MissionObjectives mo, ScrollPanelWidget parent, ContainerWidget template)
{
parent.RemoveChildren();
foreach (var o in mo.Objectives.OrderBy(o => o.Type))
{
var objective = o; // Work around the loop closure issue in older versions of C#
var widget = template.Clone();
var label = widget.Get<LabelWidget>("OBJECTIVE_TYPE");
label.GetText = () => objective.Type == ObjectiveType.Primary ? "Primary" : "Secondary";
var checkbox = widget.Get<CheckboxWidget>("OBJECTIVE_STATUS");
checkbox.IsChecked = () => objective.State != ObjectiveState.Incomplete;
checkbox.GetCheckType = () => objective.State == ObjectiveState.Completed ? "checked" : "crossed";
checkbox.GetText = () => objective.Description;
parent.AddChild(widget);
}
}
}
}