Files
OpenRA/OpenRA.Mods.D2k/SpriteLoaders/R8Loader.cs
2016-02-21 16:27:31 +00:00

103 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using OpenRA.Graphics;
namespace OpenRA.Mods.D2k.SpriteLoaders
{
public class R8Loader : ISpriteLoader
{
class R8Frame : ISpriteFrame
{
public Size Size { get; private set; }
public Size FrameSize { get; private set; }
public float2 Offset { get; private set; }
public byte[] Data { get; set; }
public bool DisableExportPadding { get { return true; } }
public R8Frame(Stream s)
{
// Scan forward until we find some data
var type = s.ReadUInt8();
while (type == 0)
type = s.ReadUInt8();
var width = s.ReadInt32();
var height = s.ReadInt32();
var x = s.ReadInt32();
var y = s.ReadInt32();
Size = new Size(width, height);
Offset = new int2(width / 2 - x, height / 2 - y);
/*var imageOffset = */
s.ReadInt32();
var paletteOffset = s.ReadInt32();
var bpp = s.ReadUInt8();
if (bpp != 8)
throw new InvalidDataException("Error: {0} bits per pixel are not supported.".F(bpp));
var frameHeight = s.ReadUInt8();
var frameWidth = s.ReadUInt8();
FrameSize = new Size(frameWidth, frameHeight);
// Skip alignment byte
s.ReadUInt8();
Data = s.ReadBytes(width * height);
// Ignore palette
if (type == 1 && paletteOffset != 0)
s.Seek(520, SeekOrigin.Current);
}
}
bool IsR8(Stream s)
{
var start = s.Position;
// First byte is nonzero
if (s.ReadUInt8() == 0)
{
s.Position = start;
return false;
}
// Check the format of the first frame
s.Position = start + 25;
var d = s.ReadUInt8();
s.Position = start;
return d == 8;
}
public bool TryParseSprite(Stream s, out ISpriteFrame[] frames)
{
if (!IsR8(s))
{
frames = null;
return false;
}
var start = s.Position;
var tmp = new List<R8Frame>();
while (s.Position < s.Length)
tmp.Add(new R8Frame(s));
s.Position = start;
frames = tmp.ToArray();
return true;
}
}
}