Files
OpenRA/OpenRA.Mods.RA/Traits/Attack/AttackLeap.cs
2016-02-21 16:27:31 +00:00

57 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
[Desc("Dogs use this attack model.")]
class AttackLeapInfo : AttackFrontalInfo
{
[Desc("Leap speed (in units/tick).")]
public readonly WDist Speed = new WDist(426);
public readonly WAngle Angle = WAngle.FromDegrees(20);
public override object Create(ActorInitializer init) { return new AttackLeap(init.Self, this); }
}
class AttackLeap : AttackFrontal
{
readonly AttackLeapInfo info;
public AttackLeap(Actor self, AttackLeapInfo info)
: base(self, info)
{
this.info = info;
}
public override void DoAttack(Actor self, Target target, IEnumerable<Armament> armaments = null)
{
if (target.Type != TargetType.Actor || !CanAttack(self, target))
return;
var a = ChooseArmamentsForTarget(target, true).FirstOrDefault();
if (a == null)
return;
if (!target.IsInRange(self.CenterPosition, a.MaxRange()))
return;
self.CancelActivity();
self.QueueActivity(new Leap(self, target.Actor, a.Weapon, info.Speed, info.Angle));
}
}
}