Files
OpenRA/OpenRa.Game/GameRules/TechTree.cs
Chris Forbes b3c785fae5 more chrome
2009-11-16 20:39:14 +13:00

71 lines
2.1 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using IjwFramework.Collections;
namespace OpenRa.Game.GameRules
{
class TechTree
{
readonly Cache<string, List<UnitInfo.BuildingInfo>> producesIndex = new Cache<string, List<UnitInfo.BuildingInfo>>( x => new List<UnitInfo.BuildingInfo>() );
public TechTree()
{
foreach( var b in Rules.Categories[ "Building" ] )
{
var info = (UnitInfo.BuildingInfo)Rules.UnitInfo[ b ];
foreach( var p in info.Produces )
producesIndex[ p ].Add( info );
}
}
public Cache<string, List<Actor>> GatherBuildings( Player player )
{
var ret = new Cache<string, List<Actor>>( x => new List<Actor>() );
foreach( var b in Game.world.Actors.Where( x => x.Owner == player && Rules.UnitCategory[ x.unitInfo.Name ] == "Building" ) )
ret[ b.unitInfo.Name ].Add( b );
return ret;
}
public bool CanBuild( UnitInfo unit, Player player, Cache<string, List<Actor>> playerBuildings )
{
if( unit.TechLevel == -1 )
return false;
if( !unit.Owner.Any( x => x == player.Race ) )
return false;
foreach( var p in unit.Prerequisite )
if( playerBuildings[ p ].Count == 0 )
return false;
if( producesIndex[ Rules.UnitCategory[ unit.Name ] ].All( x => playerBuildings[ x.Name ].Count == 0 ) )
return false;
return true;
}
public IEnumerable<string> BuildableItems( Player player, params string[] categories )
{
var playerBuildings = GatherBuildings( player );
foreach( var unit in categories.SelectMany( x => Rules.Categories[ x ] ).Select( x => Rules.UnitInfo[ x ] ) )
if( CanBuild( unit, player, playerBuildings ) )
yield return unit.Name;
}
public IEnumerable<string> AllItems(Player player, params string[] categories)
{
return categories.SelectMany(x => Rules.Categories[x]).Select(x => Rules.UnitInfo[x].Name);
}
public IEnumerable<string> UnitBuiltAt( UnitInfo info )
{
if( info.BuiltAt.Length != 0 )
return info.BuiltAt;
else
return producesIndex[ Rules.UnitCategory[ info.Name ] ].Select( x => x.Name );
}
}
}