Files
OpenRA/OpenRA.Mods.RA/SupportPowers/NukePower.cs
Matthias Mailänder ac6227b4d1 split nuke announcements based on ally (and observer) / enemy
instead of me / everyone else
2013-08-22 21:40:36 +02:00

57 lines
1.6 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.RA.Effects;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class NukePowerInfo : SupportPowerInfo, Requires<IBodyOrientationInfo>
{
[WeaponReference]
public readonly string MissileWeapon = "";
public readonly WVec SpawnOffset = WVec.Zero;
public override object Create(ActorInitializer init) { return new NukePower(init.self, this); }
}
class NukePower : SupportPower
{
IBodyOrientation body;
public NukePower(Actor self, NukePowerInfo info)
: base(self, info)
{
body = self.Trait<IBodyOrientation>();
}
public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
{
Sound.PlayToPlayer(manager.self.Owner, Info.SelectTargetSound);
return new SelectGenericPowerTarget(order, manager, "nuke", MouseButton.Left);
}
public override void Activate(Actor self, Order order)
{
if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
Sound.Play(Info.LaunchSound);
else
Sound.Play(Info.IncomingSound);
var npi = Info as NukePowerInfo;
var rb = self.Trait<RenderSimple>();
rb.PlayCustomAnim(self, "active");
self.World.AddFrameEndTask(w => w.Add(
new NukeLaunch(self.Owner, self, npi.MissileWeapon, self.CenterPosition + body.LocalToWorld(npi.SpawnOffset), order.TargetLocation)));
}
}
}