Files
OpenRA/OpenRA.Mods.RA/Air/Helicopter.cs
2010-11-27 11:20:03 +13:00

166 lines
5.0 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Air
{
class HelicopterInfo : AircraftInfo
{
public readonly int InstabilityMagnitude = 1024;
public readonly int InstabilityTicks = 5;
public readonly int IdealSeparation = 40;
public readonly bool LandWhenIdle = true;
public override object Create( ActorInitializer init ) { return new Helicopter( init, this); }
}
class Helicopter : Aircraft, ITick, IIssueOrder, IResolveOrder, IOrderVoice
{
public IDisposable reservation;
HelicopterInfo Info;
public Helicopter( ActorInitializer init, HelicopterInfo info) : base( init, info )
{
Info = info;
}
public IEnumerable<IOrderTargeter> Orders
{
get
{
yield return new EnterOrderTargeter<Building>( "Enter", 5, false, true,
target => AircraftCanEnter( target ), target => !Reservable.IsReserved( target ) );
yield return new AircraftMoveOrderTargeter();
}
}
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
{
if( order.OrderID == "Enter" )
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
if( order.OrderID == "Move" )
return new Order(order.OrderID, self, queued) { TargetLocation = Util.CellContaining(target.CenterLocation) };
return null;
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "Move" || order.OrderString == "Enter") ? "Move" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (reservation != null)
{
reservation.Dispose();
reservation = null;
}
if (order.OrderString == "Move")
{
var target = order.TargetLocation.Clamp(self.World.Map.Bounds);
self.SetTargetLine(Target.FromCell(target), Color.Green);
self.CancelActivity();
self.QueueActivity(new HeliFly(Util.CenterOfCell(target)));
if (Info.LandWhenIdle)
{
self.QueueActivity(new Turn(Info.InitialFacing));
self.QueueActivity(new HeliLand(true));
}
}
if (order.OrderString == "Enter")
{
if (Reservable.IsReserved(order.TargetActor)) return;
var res = order.TargetActor.TraitOrDefault<Reservable>();
if (res != null)
reservation = res.Reserve(self);
var exit = order.TargetActor.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
var offset = exit != null ? exit.SpawnOffset : int2.Zero;
self.SetTargetLine(Target.FromActor(order.TargetActor), Color.Green);
self.CancelActivity();
self.QueueActivity(new HeliFly(order.TargetActor.Trait<IHasLocation>().PxPosition + offset));
self.QueueActivity(new Turn(Info.InitialFacing));
self.QueueActivity(new HeliLand(false));
self.QueueActivity(Info.RearmBuildings.Contains(order.TargetActor.Info.Name)
? (IActivity)new Rearm() : new Repair(order.TargetActor));
}
}
int offsetTicks = 0;
public void Tick(Actor self)
{
var aircraft = self.Trait<Aircraft>();
if (aircraft.Altitude <= 0)
return;
var otherHelis = self.World.FindUnitsInCircle(self.CenterLocation, Info.IdealSeparation)
.Where(a => a.HasTrait<Helicopter>());
var f = otherHelis
.Select(h => self.Trait<Helicopter>().GetRepulseForce(self, h, h.Trait<Helicopter>()))
.Aggregate(float2.Zero, (a, b) => a + b);
RepulsionFacing = Util.GetFacing( f, -1 );
if( RepulsionFacing != -1 )
aircraft.TickMove( 1024 * aircraft.MovementSpeed, RepulsionFacing );
if (--offsetTicks <= 0)
{
InstabilityFacing = Util.GetFacing( self.World.SharedRandom.Gauss2D( 5 ), -1 );
if( InstabilityFacing != -1 )
aircraft.TickMove( Info.InstabilityMagnitude, InstabilityFacing );
aircraft.Altitude += (int)(Info.InstabilityMagnitude / 1024 * self.World.SharedRandom.Gauss1D(5));
offsetTicks = Info.InstabilityTicks;
}
}
[Sync]
int RepulsionFacing;
[Sync]
int InstabilityFacing;
const float Epsilon = .5f;
public float2 GetRepulseForce(Actor self, Actor h, Aircraft hAir)
{
if (self == h)
return float2.Zero;
if( hAir.Altitude < Altitude )
return float2.Zero;
var d = self.CenterLocation - h.CenterLocation;
if (d.Length > Info.IdealSeparation)
return float2.Zero;
if (d.LengthSquared < Epsilon)
return float2.FromAngle((float)self.World.SharedRandom.NextDouble() * 3.14f);
return (5 / d.LengthSquared) * d;
}
}
}