Files
OpenRA/mods/ts/rules/player.yaml
2016-07-19 20:20:38 +02:00

56 lines
1.1 KiB
YAML

Player:
AlwaysVisible:
TechTree:
GlobalUpgradeManager:
ClassicProductionQueue@Building:
Type: Building
BuildSpeed: 48
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
SpeedUp: True
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: 48
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
SpeedUp: True
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: 48
LowPowerSlowdown: 3
SpeedUp: True
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: 48
LowPowerSlowdown: 3
SpeedUp: True
ClassicProductionQueue@Air:
Type: Air
BuildSpeed: 48
LowPowerSlowdown: 3
SpeedUp: True
PlaceBuilding:
Palette: placebuilding
SupportPowerManager:
ScriptTriggers:
MissionObjectives:
ConquestVictoryConditions:
PowerManager:
AllyRepair:
PlayerResources:
InsufficientFundsNotification: InsufficientFunds
ActorGroupProxy:
DeveloperMode:
Enabled: true
Shroud:
FrozenActorLayer:
BaseAttackNotifier:
AllyNotification: OurAllyIsUnderAttack
HarvesterAttackNotifier:
PlayerStatistics:
PlaceSimpleBeacon:
ResourceStorageWarning:
PlayerExperience: