Files
OpenRA/OpenRA.Mods.Common/UtilityCommands/CheckSequenceSprites.cs
2016-06-04 15:23:44 +01:00

51 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Graphics;
namespace OpenRA.Mods.Common.UtilityCommands
{
class CheckSquenceSprites : IUtilityCommand
{
public string Name { get { return "--check-sequence-sprites"; } }
public bool ValidateArguments(string[] args)
{
return true;
}
[Desc("Check the sequence definitions for missing sprite files.")]
public void Run(ModData modData, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
var failed = false;
modData.SpriteSequenceLoader.OnMissingSpriteError = s => { Console.WriteLine("\t" + s); failed = true; };
foreach (var t in modData.Manifest.TileSets)
{
var ts = new TileSet(modData.DefaultFileSystem, t);
Console.WriteLine("Tileset: " + ts.Name);
var sc = new SpriteCache(modData.DefaultFileSystem, modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed));
var nodes = MiniYaml.Merge(modData.Manifest.Sequences.Select(s => MiniYaml.FromStream(modData.DefaultFileSystem.Open(s), s)));
foreach (var n in nodes)
modData.SpriteSequenceLoader.ParseSequences(modData, ts, sc, n);
}
if (failed)
Environment.Exit(1);
}
}
}