Files
OpenRA/OpenRA.Game/Effects/TeslaZap.cs
2010-04-02 16:44:40 +13:00

111 lines
3.1 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.GameRules;
namespace OpenRA.Effects
{
class TeslaZapInfo : IProjectileInfo
{
public IEffect Create(ProjectileArgs args) { return null; }
}
class TeslaZap : IEffect
{
readonly int2 from, to;
readonly Sequence tesla;
int timeUntilRemove = 2; // # of frames
public TeslaZap( int2 from, int2 to )
{
this.from = from;
this.to = to;
this.tesla = SequenceProvider.GetSequence( "litning", "bright" );
}
public void Tick( World world )
{
if( timeUntilRemove <= 0 )
world.AddFrameEndTask( w => w.Remove( this ) );
--timeUntilRemove;
}
public IEnumerable<Renderable> Render()
{
if( from.X < to.X )
return DrawZap( from, to, tesla );
else if( from.X > to.X || from.Y > to.Y )
return DrawZap( to, from, tesla );
else
return DrawZap( from, to, tesla );
}
static IEnumerable<Renderable> DrawZap( int2 from, int2 to, Sequence tesla )
{
int2 d = to - from;
if( d.X < 8 )
{
var prev = new int2( 0, 0 );
var y = d.Y;
while( y >= prev.Y + 8 )
{
yield return new Renderable( tesla.GetSprite( 2 ), (float2)( from + prev - new int2( 0, 8 ) ), "effect");
prev.Y += 8;
}
}
else
{
var prev = new int2( 0, 0 );
for( int i = 1 ; i < d.X ; i += 8 )
{
var y = i * d.Y / d.X;
if( y <= prev.Y - 8 )
{
yield return new Renderable(tesla.GetSprite(3), (float2)(from + prev - new int2(8, 16)), "effect");
prev.Y -= 8;
while( y <= prev.Y - 8 )
{
yield return new Renderable(tesla.GetSprite(2), (float2)(from + prev - new int2(0, 16)), "effect");
prev.Y -= 8;
}
}
else if( y >= prev.Y + 8 )
{
yield return new Renderable(tesla.GetSprite(0), (float2)(from + prev - new int2(8, 8)), "effect");
prev.Y += 8;
while( y >= prev.Y + 8 )
{
yield return new Renderable(tesla.GetSprite(2), (float2)(from + prev - new int2(0, 8)), "effect");
prev.Y += 8;
}
}
else
yield return new Renderable(tesla.GetSprite(1), (float2)(from + prev - new int2(8, 8)), "effect");
prev.X += 8;
}
}
}
}
}