Files
OpenRA/mods/cnc/maps/nod03b/nod03b.lua
2014-08-08 13:35:50 +02:00

66 lines
2.0 KiB
Lua

FirstAttackWave = { "e1", "e1", "e2", }
SecondAttackWave = { "e1", "e1", "e1", }
ThirdAttackWave = { "e1", "e1", "e1", "e2", }
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("desflees.vqa")
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("flag.vqa")
end
SendFirstAttackWave = function()
local wave = Reinforcements.Reinforce(enemy, FirstAttackWave, GDIBarracksSpawn.Location, WP0.Location, 0)
Utils.Do(wave, function(soldier)
Actor.Move(soldier, WP1.Location)
Actor.Move(soldier, WP2.Location)
Actor.Move(soldier, WP3.Location)
Actor.Move(soldier, WP4.Location)
--Actor.Move(soldier, WP5.Location)
Actor.AttackMove(soldier, PlayerBase.Location)
end)
end
SendSecondAttackWave = function()
local wave = Reinforcements.Reinforce(enemy, SecondAttackWave, GDIBarracksSpawn.Location, WP0.Location, 0)
Utils.Do(wave, function(soldier)
Actor.Move(soldier, WP1.Location)
Actor.Move(soldier, WP5.Location)
Actor.Move(soldier, WP6.Location)
Actor.Move(soldier, WP7.Location)
Actor.Move(soldier, WP9.Location)
Actor.AttackMove(soldier, PlayerBase.Location)
end)
end
SendThirdAttackWave = function()
local wave = Reinforcements.Reinforce(enemy, ThirdAttackWave, GDIBarracksSpawn.Location, WP0.Location, 0)
Utils.Do(wave, function(soldier)
Actor.Move(soldier, WP1.Location)
Actor.Move(soldier, WP2.Location)
Actor.Move(soldier, WP3.Location)
Actor.Move(soldier, WP4.Location)
Actor.AttackMove(soldier, PlayerBase.Location)
end)
end
WorldLoaded = function()
player = OpenRA.GetPlayer("Nod")
enemy = OpenRA.GetPlayer("GDI")
Media.PlayMovieFullscreen("nod3.vqa")
OpenRA.RunAfterDelay(25 * 40, SendFirstAttackWave)
OpenRA.RunAfterDelay(25 * 80, SendSecondAttackWave)
OpenRA.RunAfterDelay(25 * 140, SendThirdAttackWave)
Actor.OnCaptured(TechCenter, MissionAccomplished)
Actor.OnKilled(TechCenter, MissionFailed)
end
Tick = function()
if Mission.RequiredUnitsAreDestroyed(player) then
MissionFailed()
end
end