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OpenRA/OpenRa.Game/Effects
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Paul Chote f3fd108a23 Refactor building power-down and Invulnerable effect. Introduces render bugs on state change (effects appearing/dissapearing a frame too late)
2010-01-08 01:26:30 +13:00
..
Bullet.cs
added PaletteType enum
2009-12-23 22:24:20 +13:00
Corpse.cs
z offsets
2009-12-22 19:13:30 +13:00
DelayedAction.cs
generalized that hack into something that's probably useful
2009-12-28 19:38:21 +13:00
Explosion.cs
z offsets
2009-12-22 19:13:30 +13:00
FlashTarget.cs
flash target on attack
2010-01-07 16:35:37 +13:00
IEffect.cs
z offsets
2009-12-22 19:13:30 +13:00
InvulnEffect.cs
Refactor building power-down and Invulnerable effect. Introduces render bugs on state change (effects appearing/dissapearing a frame too late)
2010-01-08 01:26:30 +13:00
Missile.cs
bullets, missiles are all altitude-aware
2009-12-22 22:58:42 +13:00
MoveFlash.cs
added PaletteType enum
2009-12-23 22:24:20 +13:00
PowerDownIndicator.cs
Refactor building power-down and Invulnerable effect. Introduces render bugs on state change (effects appearing/dissapearing a frame too late)
2010-01-08 01:26:30 +13:00
RepairIndicator.cs
use RepairIndicator rather than renderer hack
2010-01-02 17:52:24 +13:00
Smoke.cs
z offsets
2009-12-22 19:13:30 +13:00
TeslaZap.cs
z offsets
2009-12-22 19:13:30 +13:00
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