- Rename the filename parameter to name and make it mandatory. Review all callers and ensure a useful string is provided as input, to ensure sufficient context is included for logging and debugging. This can be a filename, url, or any arbitrary text so include whatever context seems reasonable. - When several MiniYamls are created that have similar content, provide a shared string pool. This allows strings that are common between all the yaml to be shared, reducing long term memory usage. We also change the pool from a dictionary to a set. Originally a Dictionary had to be used so we could call TryGetValue to get a reference to the pooled string. Now that more recent versions of dotnet provide a TryGetValue on HashSet, we can use a set directly without the memory wasted by having to store both keys and values in a dictionary.
106 lines
3.5 KiB
C#
106 lines
3.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveSmokeTrailWhenDamaged : UpdateRule
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{
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public override string Name { get { return "'SmokeTrailWhenDamaged' has been removed in favor of using 'LeavesTrails'."; } }
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public override string Description
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{
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get
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{
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return "'SmokeTrailWhenDamaged' was removed.";
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}
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}
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readonly Dictionary<string, List<string>> locations = new();
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Count > 0)
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yield return "Some actor(s) defined a MinDamage of neither 'Heavy' nor 'Undamaged' on SmokeTrailWhenDamaged before update.\n" +
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"Review the following definitions and add custom GrandConditionOnDamageState configs as required:\n" +
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UpdateUtils.FormatMessageList(locations.Select(
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kv => kv.Key + ":\n" + UpdateUtils.FormatMessageList(kv.Value)));
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locations.Clear();
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
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{
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var locationKey = $"{actorNode.Key} ({actorNode.Location.Name})";
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var anyConditionalSmokeTrail = false;
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foreach (var smokeTrail in actorNode.ChildrenMatching("SmokeTrailWhenDamaged"))
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{
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var spriteNode = smokeTrail.LastChildMatching("Sprite");
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if (spriteNode != null)
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smokeTrail.RenameChildrenMatching("Sprite", "Image");
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else
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smokeTrail.AddNode("Image", FieldSaver.FormatValue("smokey"));
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var intervalNode = smokeTrail.LastChildMatching("Interval");
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if (intervalNode != null)
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{
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var interval = intervalNode.NodeValue<int>();
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smokeTrail.RenameChildrenMatching("Interval", "MovingInterval");
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smokeTrail.AddNode("StationaryInterval", FieldSaver.FormatValue(interval));
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}
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else
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{
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smokeTrail.AddNode("MovingInterval", FieldSaver.FormatValue(3));
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smokeTrail.AddNode("StationaryInterval", FieldSaver.FormatValue(3));
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}
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var minDamageNode = smokeTrail.LastChildMatching("MinDamage");
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var isConditional = true;
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if (minDamageNode != null)
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{
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var minDamage = minDamageNode.NodeValue<string>();
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if (minDamage == "Undamaged")
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isConditional = false;
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else if (minDamage != "Heavy")
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locations.GetOrAdd(locationKey).Add(smokeTrail.Key);
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smokeTrail.RemoveNode(minDamageNode);
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}
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smokeTrail.AddNode("SpawnAtLastPosition", FieldSaver.FormatValue(false));
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smokeTrail.AddNode("TrailWhileStationary", FieldSaver.FormatValue(true));
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smokeTrail.AddNode("Type", FieldSaver.FormatValue("CenterPosition"));
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if (isConditional)
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{
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smokeTrail.AddNode("RequiresCondition", FieldSaver.FormatValue("enable-smoke"));
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anyConditionalSmokeTrail = true;
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}
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smokeTrail.RenameChildrenMatching("Sequence", "Sequences");
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smokeTrail.RenameChildrenMatching("Offset", "Offsets");
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smokeTrail.RenameKey("LeavesTrails");
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}
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if (anyConditionalSmokeTrail)
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{
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var grantCondition = new MiniYamlNodeBuilder("GrantConditionOnDamageState@SmokeTrail", "");
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grantCondition.AddNode("Condition", FieldSaver.FormatValue("enable-smoke"));
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actorNode.AddNode(grantCondition);
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}
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yield break;
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}
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}
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}
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