- Rename the filename parameter to name and make it mandatory. Review all callers and ensure a useful string is provided as input, to ensure sufficient context is included for logging and debugging. This can be a filename, url, or any arbitrary text so include whatever context seems reasonable. - When several MiniYamls are created that have similar content, provide a shared string pool. This allows strings that are common between all the yaml to be shared, reducing long term memory usage. We also change the pool from a dictionary to a set. Originally a Dictionary had to be used so we could call TryGetValue to get a reference to the pooled string. Now that more recent versions of dotnet provide a TryGetValue on HashSet, we can use a set directly without the memory wasted by having to store both keys and values in a dictionary.
49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class UnhardcodeVeteranProductionIconOverlay : UpdateRule
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{
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public override string Name => "VeteranProductionIconOverlay is changed to ProductionIconOverlayManager giving it more customisation.";
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public override string Description => "ProductionIconOverlayManager now works with the new WithProductionIconOverlay trait, instead of ProducibleWithLevel.";
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readonly List<string> locations = new();
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Count != 0)
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yield return "Icon overlay logic has been split from ProducibleWithLevel to WithProductionIconOverlay trait.\n" +
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"If you have been using VeteranProductionIconOverlay trait, add WithProductionIconOverlay to following actors:\n" +
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UpdateUtils.FormatMessageList(locations);
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locations.Clear();
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
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{
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foreach (var veteranProductionIconOverlay in actorNode.ChildrenMatching("VeteranProductionIconOverlay"))
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{
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veteranProductionIconOverlay.RenameKey("ProductionIconOverlayManager");
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veteranProductionIconOverlay.AddNode(new MiniYamlNodeBuilder("Type", "Veterancy"));
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}
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foreach (var producibleWithLevel in actorNode.ChildrenMatching("ProducibleWithLevel"))
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locations.Add($"{actorNode.Key}: {producibleWithLevel.Key} ({actorNode.Location.Name})");
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yield break;
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}
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}
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}
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