Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20210321/UnhardcodeVeteranProductionIconOverlay.cs
RoosterDragon b58c1ea5bc Provide names and pools when creating MiniYaml.
- Rename the filename parameter to name and make it mandatory. Review all callers and ensure a useful string is provided as input, to ensure sufficient context is included for logging and debugging. This can be a filename, url, or any arbitrary text so include whatever context seems reasonable.
- When several MiniYamls are created that have similar content, provide a shared string pool. This allows strings that are common between all the yaml to be shared, reducing long term memory usage. We also change the pool from a dictionary to a set. Originally a Dictionary had to be used so we could call TryGetValue to get a reference to the pooled string. Now that more recent versions of dotnet provide a TryGetValue on HashSet, we can use a set directly without the memory wasted by having to store both keys and values in a dictionary.
2024-01-21 12:39:10 +02:00

49 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class UnhardcodeVeteranProductionIconOverlay : UpdateRule
{
public override string Name => "VeteranProductionIconOverlay is changed to ProductionIconOverlayManager giving it more customisation.";
public override string Description => "ProductionIconOverlayManager now works with the new WithProductionIconOverlay trait, instead of ProducibleWithLevel.";
readonly List<string> locations = new();
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (locations.Count != 0)
yield return "Icon overlay logic has been split from ProducibleWithLevel to WithProductionIconOverlay trait.\n" +
"If you have been using VeteranProductionIconOverlay trait, add WithProductionIconOverlay to following actors:\n" +
UpdateUtils.FormatMessageList(locations);
locations.Clear();
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
foreach (var veteranProductionIconOverlay in actorNode.ChildrenMatching("VeteranProductionIconOverlay"))
{
veteranProductionIconOverlay.RenameKey("ProductionIconOverlayManager");
veteranProductionIconOverlay.AddNode(new MiniYamlNodeBuilder("Type", "Veterancy"));
}
foreach (var producibleWithLevel in actorNode.ChildrenMatching("ProducibleWithLevel"))
locations.Add($"{actorNode.Key}: {producibleWithLevel.Key} ({actorNode.Location.Name})");
yield break;
}
}
}