Files
OpenRA/OpenRA.Server/Server.cs
2009-12-02 21:03:10 +13:00

354 lines
8.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Threading;
using System.IO;
using System.Net;
using System.Collections;
namespace OpenRA.Server
{
class ServerOrder
{
public readonly int PlayerId;
public readonly string Name;
public readonly string Data;
public ServerOrder(int playerId, string name, string data)
{
PlayerId = playerId;
Name = name;
Data = data;
}
public static ServerOrder Deserialize(BinaryReader r)
{
byte b;
switch (b = r.ReadByte())
{
case 0xff:
Console.WriteLine("This isn't a server order.");
return null;
case 0xfe:
{
var playerID = r.ReadInt32();
var name = r.ReadString();
var data = r.ReadString();
return new ServerOrder(playerID, name, data);
}
default:
throw new NotImplementedException(b.ToString("x2"));
}
}
public byte[] Serialize()
{
var ms = new MemoryStream();
var bw = new BinaryWriter(ms);
bw.Write((byte)0xfe);
bw.Write(PlayerId);
bw.Write(Name);
bw.Write(Data);
return ms.ToArray();
}
}
static class Server
{
static List<Connection> conns = new List<Connection>();
static TcpListener listener = new TcpListener(IPAddress.Any, 1234);
static Dictionary<int, List<Connection>> inFlightFrames
= new Dictionary<int, List<Connection>>();
public static void Main(string[] args)
{
listener.Start();
Console.WriteLine("Server started.");
for (; ; )
{
var checkRead = new ArrayList();
checkRead.Add(listener.Server);
foreach (var c in conns) checkRead.Add(c.socket);
/* msdn lies, -1 doesnt work. this is ~1h instead. */
Socket.Select(checkRead, null, null, -2 );
//Console.WriteLine("Select() completed with {0} sockets",
// checkRead.Count);
foreach (Socket s in checkRead)
if (s == listener.Server) AcceptConnection();
else ReadData(conns.Single(c => c.socket == s));
}
}
static int ChooseFreePlayerIndex()
{
for (var i = 0; i < 8; i++)
if (conns.All(c => c.PlayerIndex != i))
return i;
throw new InvalidOperationException("Already got 8 players");
}
static void AcceptConnection()
{
var newConn = new Connection { socket = listener.AcceptSocket() };
try
{
newConn.socket.Blocking = false;
newConn.socket.NoDelay = true;
// assign the player number.
newConn.PlayerIndex = ChooseFreePlayerIndex();
conns.Add(newConn);
DispatchOrdersToClient(newConn, 0,
new ServerOrder(newConn.PlayerIndex, "AssignPlayer", "").Serialize());
// todo: tell this client about all the other conns.
Console.WriteLine("Accepted connection from {0}.",
newConn.socket.RemoteEndPoint);
DispatchOrders(newConn, 0, new ServerOrder(newConn.PlayerIndex,
"Chat", "has joined the game.").Serialize());
}
catch (Exception e) { DropClient(newConn, e); }
}
static bool ReadDataInner(Connection conn)
{
var rx = new byte[1024];
var len = 0;
for (; ; )
{
try
{
if (0 < (len = conn.socket.Receive(rx)))
{
// Console.WriteLine("Read {0} bytes", len);
conn.data.AddRange(rx.Take(len));
}
else
break;
}
catch (SocketException e)
{
if (e.SocketErrorCode == SocketError.WouldBlock) break;
DropClient(conn, e);
return false;
}
}
return true;
}
static void ReadData(Connection conn)
{
//Console.WriteLine("Start ReadData() for {0}",
// conn.socket.RemoteEndPoint);
if (ReadDataInner(conn))
while (conn.data.Count >= conn.ExpectLength)
{
var bytes = conn.PopBytes(conn.ExpectLength);
switch (conn.State)
{
case ReceiveState.Header:
{
conn.ExpectLength = BitConverter.ToInt32(bytes, 0) - 4;
conn.Frame = BitConverter.ToInt32(bytes, 4);
conn.State = ReceiveState.Data;
} break;
case ReceiveState.Data:
{
if (bytes.Length > 0)
Console.WriteLine("{0} bytes", bytes.Length);
DispatchOrders(conn, conn.Frame, bytes);
conn.ExpectLength = 8;
conn.State = ReceiveState.Header;
UpdateInFlightFrames(conn);
} break;
}
}
//Console.WriteLine("End ReadData() for {0}",
// conn.socket.RemoteEndPoint);
}
static void UpdateInFlightFrames(Connection conn)
{
if (conn.Frame != 0)
{
if (!inFlightFrames.ContainsKey(conn.Frame))
{
//Console.WriteLine("{0} opens frame {1}",
// conn.socket.RemoteEndPoint,
// conn.Frame);
inFlightFrames[conn.Frame] = new List<Connection> { conn };
}
else
inFlightFrames[conn.Frame].Add(conn);
if (conns.All(c => inFlightFrames[conn.Frame].Contains(c)))
{
inFlightFrames.Remove(conn.Frame);
//Console.WriteLine("frame {0} completed.",
// conn.Frame);
DispatchOrders(null, conn.Frame, new byte[] { 0xef });
}
}
}
static void DispatchOrdersToClient(Connection c, int frame, byte[] data)
{
try
{
c.socket.Blocking = true;
c.socket.Send(BitConverter.GetBytes(data.Length + 4));
c.socket.Send(BitConverter.GetBytes(frame));
c.socket.Send(data);
c.socket.Blocking = false;
}
catch (Exception e) { DropClient(c, e); }
}
static void DispatchOrders(Connection conn, int frame, byte[] data)
{
foreach (var c in conns.Except(conn).ToArray())
DispatchOrdersToClient(c, frame, data);
if (frame == 0 && conn != null)
InterpretServerOrders(conn, data);
}
static void InterpretServerOrders(Connection conn, byte[] data)
{
var ms = new MemoryStream(data);
var br = new BinaryReader(ms);
try
{
for (; ; )
{
var so = ServerOrder.Deserialize(br);
if (so == null) return;
InterpretServerOrder(conn, so);
}
}
catch (EndOfStreamException) { }
}
static void InterpretServerOrder(Connection conn, ServerOrder so)
{
switch (so.Name)
{
case "ToggleReady":
conn.IsReady ^= true;
Console.WriteLine("Player @{0} is {1}",
conn.socket.RemoteEndPoint, conn.IsReady ? "ready" : "not ready");
// start the game if everyone is ready.
if (conns.All(c => c.IsReady))
{
Console.WriteLine("All players are ready. Starting the game!");
DispatchOrders(null, 0,
new ServerOrder(0, "StartGame", "").Serialize());
}
break;
case "Chat":
if (so.Data.StartsWith("/name "))
{
var newName = so.Data.Substring(6);
Console.WriteLine("Player @{0} is now known as {1}",
conn.socket.RemoteEndPoint, newName);
DispatchOrders(null, 0,
new ServerOrder(conn.PlayerIndex, "SetName", newName).Serialize());
}
if (so.Data.StartsWith("/lag "))
{
int lag;
if (!int.TryParse(so.Data.Substring(5), out lag))
{
Console.WriteLine("Invalid order lag: {0}",
so.Data.Substring(5));
return;
}
Console.WriteLine("Order lag is now {0} frames.", lag);
DispatchOrders(null, 0,
new ServerOrder(0, "SetLag", lag.ToString()).Serialize());
}
if (so.Data.StartsWith("/pal "))
{
int pal;
if (!int.TryParse(so.Data.Substring(5), out pal) || pal < 0 || pal > 7)
{
Console.WriteLine("Invalid palette: {0}",
so.Data.Substring(5));
return;
}
DispatchOrders(null, 0,
new ServerOrder(0, "SetPalette", pal.ToString()).Serialize());
}
if (so.Data.StartsWith("/race "))
{
int race;
if (!int.TryParse(so.Data.Substring(6), out race) || race < 0 || race > 1)
{
Console.WriteLine("Invalid race: {0}",
so.Data.Substring(6));
return;
}
DispatchOrders(null, 0,
new ServerOrder(0, "SetRace", race.ToString()).Serialize());
}
break;
}
}
static void DropClient(Connection c, Exception e)
{
Console.WriteLine("Client dropped: {0}.", c.socket.RemoteEndPoint);
Console.WriteLine(e.ToString());
conns.Remove(c);
DispatchOrders(c, 0,
new ServerOrder(c.PlayerIndex, "Chat", "Connection Dropped").Serialize());
}
public static void Write(this Stream s, byte[] data) { s.Write(data, 0, data.Length); }
public static byte[] Read(this Stream s, int len) { var data = new byte[len]; s.Read(data, 0, len); return data; }
public static IEnumerable<T> Except<T>(this IEnumerable<T> ts, T t)
{
return ts.Except(new[] { t });
}
}
}